Constantly in touch, open to discussion, suggests options and optimal solutions himself.
The result — pure logic, the camera works perfectly, horse calling is like in an AAA game.
Definitely recommend, I will turn to him again more than once.
Changes need to be made to the horseback riding plugin for Unreal Engine 5 (Blueprint-based) to implement an independent camera and a horse recall system. The project uses a custom horse system where currently the camera is attached to the horse's rotation, which interferes with the player's ability to look around normally.
Third-person camera:
Remove the first-person view completely
Create or replace the camera with (FreeCam), which rotates with the mouse (free look) and does not affect the horse's rotation
Horse control — only through WASD
When mounting the horse (Mount), a new camera should activate
Horse recall:
If the horse is far away (more than 100 m) — despawn (if necessary) and spawn a new horse behind the player at 15–20 m
The horse should approach the player on its own
If the horse is already nearby — just approach
All triggered by pressing a key
The plugin and camera work stably after changes
Clean, neat Blueprint code
A brief explanation of what was changed
Full horseback riding plugin
Documentation - https://docs.hivemind3d.io/code-systems/ultimate-horse-system
Description:We are looking for a team or an experienced full-stack developer to create an MVP platform for interactive games for a company — based on the Jackbox principle: the TV displays a shared screen, players connect with their smartphones via a browser using a QR code, without installing an app on their phone.What needs to be developed: TV application for Android TV / Google TV (web-first, in a native shell for Google Play) Web controller for smartphones (responsive page) Real-time backend (WebSocket, game rooms, states, scores, reconnections) Three games: a quiz with AI-generated questions on any topic in real-time (LLM API + moderation + cache + fallback), "draw and guess" (streaming drawing phone→TV), social game "Mirror" (players describe each other) Modular architecture of engines — new games should be added without reworking the core Content pack system (JSON) and full i18n: MVP in Ukrainian, then EN/ESOptional blocks (evaluated separately): monetization (Google Play Billing / payment system with recurring charges / electronic key system for distributors), localization EN+ES, browser version.There is a detailed specification (16 pages): architecture, states, event protocol, pack formats, acceptance criteria — we will send it to selected candidates.In your response, please indicate: experience with real-time/WebSocket (ideally — Colyseus or similar), experience with Android TV or smart TVs, examples of similar projects, estimated cost range and timelines for MVP, team composition.Budget and timelines — to be discussed after reviewing the specification. Payment will be staged based on results.
A performer is needed for Teardown who has experience with mods, Lua, and animations. There is a ready VOX character that needs to be animated and turned into a full-fledged boss. It should automatically attack the player every 5 seconds: shooting lasers from its eyes, launching rocket salvos, and punching in close combat. All attacks must be directed at the player and work smoothly. The VOX file is already prepared. I will send a detailed technical task, model, and examples of how it should look in private messages. In response, please write whether you have experience developing for Teardown, examples of your work (if any), as well as an estimated cost and timeline for completion.