Constantly in touch, open to discussion, suggests options and optimal solutions himself.
The result — pure logic, the camera works perfectly, horse calling is like in an AAA game.
Definitely recommend, I will turn to him again more than once.
Changes need to be made to the horseback riding plugin for Unreal Engine 5 (Blueprint-based) to implement an independent camera and a horse recall system. The project uses a custom horse system where currently the camera is attached to the horse's rotation, which interferes with the player's ability to look around normally.
Third-person camera:
Remove the first-person view completely
Create or replace the camera with (FreeCam), which rotates with the mouse (free look) and does not affect the horse's rotation
Horse control — only through WASD
When mounting the horse (Mount), a new camera should activate
Horse recall:
If the horse is far away (more than 100 m) — despawn (if necessary) and spawn a new horse behind the player at 15–20 m
The horse should approach the player on its own
If the horse is already nearby — just approach
All triggered by pressing a key
The plugin and camera work stably after changes
Clean, neat Blueprint code
A brief explanation of what was changed
Full horseback riding plugin
Documentation - https://docs.hivemind3d.io/code-systems/ultimate-horse-system
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