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  • Rating 5.0
  • Rating 17 030

Budget: 800 PLN Deadline: 2 days

hello,

this looks less like a general optimization issue and more like a specific Android lifecycle / resume problem in Unreal, where after returning from background the game thread starts waiting on the render/RHI side and causes freezes or crashes on newer Android versions.

that is exactly the kind of issue i would debug first at the engine/lifecycle level, not by applying random performance fixes.

from your description, the key areas to inspect are:

app resume flow on Android 15–16

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  • Rating 309

Budget: 100 PLN Deadline: 1 day

Hello, Ivan.
Can you please share more details?
I hope to have an opportunity to work with you for this fixing project.
Hope to reply soon.
Thank you.
Ifeoluwa.

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