Budget: 222 UAH Deadline: 2 days
Здравствуйте, буду рад сотрудничать )
Портфолио - Behance
Есть мобильное приложение на несколько экранов (регистрация/авторизация; анкета; карта; интерфейс заказа). Необходима работа над внешним видом. Работа на постоянной основе. Проект новый, активно развивающийся
Budget: 222 UAH Deadline: 2 days
Здравствуйте, буду рад сотрудничать )
Портфолио - Behance
Budget: 1000 UAH Deadline: 1 day
Добрый день! Заитересовало ваше предложение. Сам являюсь Android разработчиком, и есть опыт в создании дизайна Activity, а так же проектирования всей структуры проекта. Опираюсь в основном на обе стороны, чтобы клиен был доволен дизайном, а так же разработчикам удобно работать над этим. Цену и остальные детали хотел бы обсудить в переписке. Буду рад сотруднечиству)
Budget: 500 UAH Deadline: 1 day
Здравствуйте.
Могу выполнить Ваш проект.
1 экран-500 грн
Мое портфолио в профиле.
Обращайтесь.
Budget: 5000 UAH Deadline: 1 day
Добрый день!
Меня зовут Анастасия и я специализируюсь на дизайне мобильных приложений. Мои работы вы можете посмотреть в портфолио.
Выполню заказ качественно и оперативно, возможно постоянное сотрудничество.
Буду ждать обратную связь.
Хорошего дня!
Budget: 10000 UAH Deadline: 1 day
Здравствуйте!
С удовольствием поработаю над вёрсткой.
Можем связаться в любом удобном для Вас мессенджере для обсуждения деталей проекта.
Добрый день, уточните пожалуйста на каком языке написано приложение. Спасибо.
Make localization of already prepared screenshots for: Spanish, Portuguese, French, German, Italian, Polish, Ukrainian, Russian, and English (US) / Global English.
I'm looking for a designer to create 5–6 screenshots for a mobile app in the Google Play Market. The app is dedicated to face training (Face Yoga) and is aimed at a wide audience. A modern and attractive design is needed that combines the app interface and short marketing texts. The final deliverables should include files that meet Play Market requirements and source materials in Figma or PSD.
We already have a ready-made brand character. We need to create about 40 illustrations with him in different situations for a mobile application (mainly: missions and achievements). Important: - to maintain the existing style of the character; - to be able to adapt the hero to different plots and emotions; Send examples of your work and an estimated cost of collaboration
Game Designer for a mobile game We are looking for a game designer for a game that is already published for further development. The game is available at the link: https://play.google.com/store/apps/details?id=com.hundredducks.cozypackingGeneral information Project type: mobile game (order packing simulator), casual game for relaxationPlatform: Unity, AndroidCurrent style: 2.5D flat The game already has basic monetization implemented through ads, rewarded ads, and IAP (premium mode) Task for the game designerDevelop the system of energy, soft currency, and crystals, as well as propose monetization mechanics for the game.Requirements:Think through energy logic of consumption and recovery; limits, ways to replenish; impact on the pace of progression; scenarios for replenishment through ads / crystals / real money.Think through the economy of three resources energy; soft currency; crystals.For each resource describe: sources of acquisition; main points of expenditure; balance at early / mid / late stages; interconnection between resources.Propose monetization purchases of crystals; purchases / replenishment of energy; starter packs, offers, limited-time offers; other relevant monetization mechanics.Add mechanics for rewarded ads Need to propose places where rewarded ads will be appropriate and describe: what the player watches the ad for; what reward they receive (energy, soft currency, crystals, boosters, etc.); limits, cooldown, and impact on balance.Make the balance such that there is an incentive for monetization purchases of crystals; replenishment of energy; viewing rewarded ads; purchasing offers.Expected result:described logic of systems energy, soft currency, and crystals;list and description of monetization mechanics;separate list of rewarded ads mechanics with explanation of where and why they work;balance tables / formulas / key parameters of the economy for the three resources;recommendations on points of monetization in the core loop and meta loop of the game. After clarifying the details, we can agree on the final scope of work, deadlines, and cost in private correspondence.