Budget: 300 UAH Deadline: 1 day
Здравствуйте. Готов выполнить. Приступлю сразу же, после выбора исполнителем
Budget: 300 UAH Deadline: 1 day
Здравствуйте. Готов выполнить. Приступлю сразу же, после выбора исполнителем
Budget: 1000 UAH Deadline: 2 days
Здравствуйте Алексей.
Готов обсудить и выполнить Ваш проект.
Для моделирования подобной детали, нужно более тщательное образмеривание.
Примеры работ: Google Drive
Работаю в программах: Inventor, 3ds max, Cinema4D
Обращайтесь.
С уважением,
Сергей.
Budget: 500 UAH Deadline: 2 days
Добрый день. В портфолио подобные работы. На выходе готовый STL, возможна печать. Если интересно, обращайтесь.
Budget: 200 UAH Deadline: 1 day
Здравствуй!
В течении часа все могу смоделить, готов приступить сейчас.
В портфолио есть роботы по печати.
Budget: 300 UAH Deadline: 1 day
День добрый, приступить могу как только получу размеры, сделаю в течении 1-2 часа.
Моделирую в основном под 3д печать.
С Вашей стороны нужны более точные размеры.
некоторые работы есть на этом сайте в портфолио
Budget: 350 UAH Deadline: 1 day
Добрый день. Давайте сделаю 3д модель и она заодно пойдёт на визуализацию при желании, будет просто модель без фотореалистичности, но вполне красивая и читаемая для взгляда. Всегда на связи.
Budget: 500 UAH Deadline: 1 day
Добрый день!
Могу выполнить 3Д модель в Солиде и пересохраню в *.stl или любой другой удобный для Вас формат.
Пишите.
Обсудим детали.
С уважением,
Андрей
Budget: 200 UAH Deadline: 1 day
Уверен, справлюсь с такой работай, так как имею у себя дома 3д принтер и знаю все тонкости моделирования для формата .stl (Приступлю сегодня)
Budget: 350 UAH Deadline: 1 day
Добрый день Алексей, сделаю данную модель и рендер 3-4 ракурса.
Пример работ.
Google Drive
Обращайтесь.
Вы хотите просто 3Д модель для производства детали или нужны рендеры в разных ракурсах?
Алексей, что именно Вам нужно:
1. Зд модель для печати.
2. визуализация 3д модели - то есть красивая картинка.
3. п.1+п.2
выберите из предложенного.
It is necessary to showcase our products in real modern interiors and exteriors: wall finishes, ceilings, decorative beams, facades, and other elements. We provide photos of wood textures — it is important to convey their color, texture, and natural appearance as accurately as possible. Requirements: maximally realistic images, level of professional architectural visualization; correct geometry, natural lighting, and quality materials; resolution of at least 4000 px on the long side. Preferred to work in: 3ds Max + Corona/V-Ray, Blender, D5 Render, Unreal Engine 5, or use Midjourney, Flux, or Stable Diffusion with professional refinement. When responding, please send examples of similar works and an estimated cost for one image.
It is necessary to create one original 3D game model of a modern car key with a touchscreen for the game. I will provide a ready reference with views: front; back; side; top and bottom; perspective. (AI-generated) some elements like the logo on top are not needed. The reference is used to convey the overall shape, proportions, and visual direction. Some additional elements from the reference do not need to be repeated. In particular, the upper decorative logo does not need to be modeled. This is not a copy of a key from an existing car brand. Logos of BMW or other real companies cannot be added. The body should use the SE logo shown in the reference. Requirements: 1. A clean game 3D model of the key, suitable for close-up first-person use. 2. Separate objects: — main body; — side metal elements; — touchscreen; — physical buttons or decorative elements, if provided in the reference. 3. Screen: — separate object; — follows the curvature of the body surface; — without a drawn interface; — UI and icons will be added later in Unity; — without overlapping surfaces and z-fighting. 4. Geometry: — clean topology; — smooth bevels; — correct smoothing; — normals facing outward; — without holes, unnecessary intersections, and hidden heavy geometry; — reasonable optimization for the game; — the model should look good upon close inspection. 5. UV mapping: — clean; — without random intersections; — the screen should have a separate clear UV mapping 0–1. 6. Materials: — black plastic or glossy body; — metal side elements; — screen glass; — PBR textures of sufficient quality, approximately 2K; — compatibility with Unity Built-in Render Pipeline and Standard Shader. 7. Preparation for Unity: — applied Rotation and Scale; — Scale 1/1/1; — correct Pivot/Origin; — clear English names for objects and materials; — the model should not require additional paid plugins. Output files: — source .blend; — export .fbx; — all used textures; — one or several preview renders for checking the result. Not required: — animation; — rig; — working screen interface; — creating menus or UI; — complex presentation scene; — modeling the internal electronics of the key. Do not use automatically generated AI geometry as the final model. A clean and editable result is needed. After the first version, one stage of minor adjustments to the shape or materials will be required. Deadline: preferably 2–3 days. Budget: approximately 40 USD. You can propose your own price if justified by the quality and volume of work. In your response, please specify: — cost; — deadline; — examples of similar game items or object modeling; — whether you work in Blender; — approximate number of triangles in the future model. Rights to the result of the work: After full payment, the Contractor transfers to the Customer in full the exclusive property rights to the intellectual property of the final 3D model, textures, materials, and transferred source files. The Customer receives the right to use the result in commercial and non-commercial projects without territorial and time restrictions, to modify, refine, rework, integrate into games and other software products, publish, distribute, and create derivative materials based on it. The Contractor guarantees that the result is created independently and does not infringe the rights of third parties. The use of third-party models, textures, brand elements, and materials with restrictive licenses is allowed only after prior agreement with the Customer. After the transfer of rights, the Contractor has no right to resell, license, distribute, transfer to third parties, or use the final model or its significant parts in other commercial projects. Publication of the result, renders, or work process in portfolios and social networks is allowed only after prior written agreement with the Customer.
Good afternoon. I have a 3D model of a church. I need to create two models for printing. In the first stage, I need to finish the base in the form of cobblestones and add an inscription. In the second stage, I need to add a gnome figure to the church (I have a 3D model of the gnome, but it requires modifications).
A 3D model of the completed architectural project needs to be created in the K3 Cottage program. The house is already built, and it needs to be visualized accurately (individual beams in the walls).
I am looking for an experienced Apparel Technical Designer to develop premium women's sportswear. A complete set of technical documentation for production at a factory in Turkey needs to be created. What needs to be done: develop the design of leggings; create a professional Tech Pack; develop patterns; prepare a measurement specification; provide fabric recommendations; work on seam construction; make adjustments after the first prototype is created if necessary. Product requirements Leggings need to be developed that: compress only the lower abdomen without strongly constricting the waist; do not flatten the buttocks; provide comfortable compression; are not see-through even in white; conceal skin imperfections; are made from lightweight but dense fabric; have solutions to minimize camel toe effect. Advantages: experience in developing sportswear; experience working with compression fabrics; knowledge of CLO3D; experience preparing documentation for international production. In your response, please indicate: examples of completed projects; experience specifically with sportswear; examples of Tech Packs (if possible); estimated cost of work; completion timelines.