Adaptive soundtrack for a science fiction game
I created an atmospheric background track for the "evening activities" episode in a science fiction game. The main goal was to combine the calming atmosphere of everyday life with a barely perceptible, unsettling melancholic subtext.
In close collaboration with the developer, I transformed abstract emotional feedback and various references (for example, the soundtrack to the film "Split") into specific musical solutions.
This project demonstrates my adaptability, strong communication skills, and ability to translate the client's abstract visions into polished audio materials.
In close collaboration with the developer, I transformed abstract emotional feedback and various references (for example, the soundtrack to the film "Split") into specific musical solutions.
This project demonstrates my adaptability, strong communication skills, and ability to translate the client's abstract visions into polished audio materials.