Spike Battle - (Valorant Like) iOS Game
The project goal was to develop a small third-person mobile shooter for iOS, visually inspired by Valorant, with a single gameplay scene.
Initial stage (completed within 5 full working days):
Selected and optimized 3D assets for mobile performance.
Implemented third-person character movement.
Created shooting mechanics for assault rifle and pistol.
Added weapon switching system.
Animated all characters, bomb object, and integrated UI animations.
Integrated Figma-based UI design into the project.
Developed enemy spawn system and basic AI behavior (aiming, shooting, crouching).
Implemented bomb planting, defusing, and explosion logic.
Subsequent two months – onboarding and monetization development:
Designed and implemented multiple 2D onboarding screens.
Created loot box system.
Developed login, character selection, and weapon selection screens.
Integrated ads using Applovin Max, Google Mobile Ads SDK, and custom ad management solutions.
Conducted extensive experiments with different SDK combinations and ad setups to maximize monetization efficiency.
Initial stage (completed within 5 full working days):
Selected and optimized 3D assets for mobile performance.
Implemented third-person character movement.
Created shooting mechanics for assault rifle and pistol.
Added weapon switching system.
Animated all characters, bomb object, and integrated UI animations.
Integrated Figma-based UI design into the project.
Developed enemy spawn system and basic AI behavior (aiming, shooting, crouching).
Implemented bomb planting, defusing, and explosion logic.
Subsequent two months – onboarding and monetization development:
Designed and implemented multiple 2D onboarding screens.
Created loot box system.
Developed login, character selection, and weapon selection screens.
Integrated ads using Applovin Max, Google Mobile Ads SDK, and custom ad management solutions.
Conducted extensive experiments with different SDK combinations and ad setups to maximize monetization efficiency.