BTR-4E “Bucephalus”
BTR-4E “Bucephalus”—a highly detailed, Game Ready 3D model of an armored personnel carrier.
The project involved the full model creation cycle:
• High-poly and low-poly modeling;
• UV unwrapping;
• Baking of normal maps and auxiliary maps;
• Texturing using a PBR workflow;
• Optimization for use in game engines.
During the work, special attention was paid to the accuracy of details, the realism of materials, and maintaining optimal model performance for real-time use.
Software: Blender, Substance Painter, Marmoset Toolbag, RizomUV, Photoshop.
Translated with DeepL.com (free version)
The project involved the full model creation cycle:
• High-poly and low-poly modeling;
• UV unwrapping;
• Baking of normal maps and auxiliary maps;
• Texturing using a PBR workflow;
• Optimization for use in game engines.
During the work, special attention was paid to the accuracy of details, the realism of materials, and maintaining optimal model performance for real-time use.
Software: Blender, Substance Painter, Marmoset Toolbag, RizomUV, Photoshop.
Translated with DeepL.com (free version)