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  • Last visit: 11 days 22 hours ago

CV

I am a 3D artist specializing in the creation of game props, hard-surface objects, and vehicle models. I have over 3 years of experience in 3D modeling and handle the entire workflow: high/low poly, retopology, UV unwrapping, baking, and texturing.


Main tools: Blender, Substance Painter, Marmoset Toolbag, RizomUV, ZBrush, Photoshop, PureRef, Unreal Engine, Unity.


I specialize in game development pipelines and optimization for game engines.


I have experience working on my own AA project as part of a small team (5 people), where I was responsible for developing 3D assets and coordinating some of the visual content.


Strengths: attention to detail, adherence to technical requirements, and meticulous work with meshes and materials. I am available for commissions to create game models, props, and vehicles. 

Portfolio: https://www.artstation.com/vlad_kasilov

Tags

Zbrush gamedev 3D modeling PBR Texturing marmoset toolbag Abode Photoshop UnrealEngine vehicle

Skills and abilities

Design & art

Programming