Switch to English?
Yes
Переключитись на українську?
Так
Переключиться на русскую?
Да
Przełączyć się na polską?
Tak

Vlad Kasilov

Offer Vlad work on your next project.

Ukraine Kharkiv, Ukraine
1 day 5 hours back
Available for hire available for hire
age 27 years
on the service 1 day 11 hours

Rating

Successful projects
No data
Average rating
No data
Rating
453
3D Modeling
403 place out of 3594
Gaming Apps
54 place out of 555

Language proficiency level

Українська Українська: fluent
Русский Русский: fluent
English English: pre-intermediate

CV

I am a 3D artist specializing in the creation of game props, hard-surface objects, and vehicle models. I have over 3 years of experience in 3D modeling and handle the entire workflow: high/low poly, retopology, UV unwrapping, baking, and texturing.


Main tools: Blender, Substance Painter, Marmoset Toolbag, RizomUV, ZBrush, Photoshop, PureRef, Unreal Engine, Unity.


I specialize in game development pipelines and optimization for game engines.


I have experience working on my own AA project as part of a small team (5 people), where I was responsible for developing 3D assets and coordinating some of the visual content.


Strengths: attention to detail, adherence to technical requirements, and meticulous work with meshes and materials. I am available for commissions to create game models, props, and vehicles. 

Portfolio: https://www.artstation.com/vlad_kasilov

Skills and abilities

Programming

Design & art

Portfolio


  • DP-3B Dosimeter

    3D Modeling
    DP-3B Dosimeter—a highly detailed, game-ready 3D model of a dosimeter.

    The project involved the full model creation cycle:
    • High-poly and low-poly modeling;
    • UV unwrapping;
    • Baking of normal maps and auxiliary maps;
    • Texturing using a PBR workflow;
    • Optimization for use in game engines.

    During the work, special attention was paid to the accuracy of details, the realism of materials, and maintaining optimal model performance for real-time use.

    Software: Blender, Substance Painter, Marmoset Toolbag, RizomUV, Photoshop.
  • Ford Mustang Fastback 1967

    3D Modeling
    1967 Ford Mustang Fastback—a highly detailed, game-ready 3D model of a muscle car.

    The project involved the full model creation cycle:
    • High-poly and low-poly modeling;
    • UV unwrapping;
    • Baking of normal maps and auxiliary maps;
    • Texturing using a PBR workflow;
    • Optimization for use in game engines.

    During the work, special attention was paid to the accuracy of details, the realism of materials, and maintaining optimal model performance for real-time use.

    Software: Blender, Substance Painter, Marmoset Toolbag, RizomUV, Photoshop.
  • Toyota Land Cruiser FJ40

    3D Modeling
    The Toyota Land Cruiser FJ40 is a highly detailed, game-ready 3D model of an off-road vehicle.

    The project involved the full model creation cycle:
    • High-poly and low-poly modeling;
    • UV unwrapping;
    • Baking of normal maps and auxiliary maps;
    • Texturing using a PBR workflow;
    • Optimization for use in game engines.

    During the work, special attention was paid to the accuracy of details, the realism of materials, and maintaining optimal model performance for real-time use.

    Software: Blender, Substance Painter, Marmoset Toolbag, RizomUV, Photoshop.
  • HUMMER M1151

    3D Modeling
    HUMMER M1151—a highly detailed, Game Ready 3D model of a military off-road vehicle.

    The project involved the full model creation cycle:
    • High-poly and low-poly modeling;
    • UV unwrapping;
    • Baking of normal maps and auxiliary maps;
    • Texturing using a PBR workflow;
    • Optimization for use in game engines.

    During the work, special attention was paid to the accuracy of details, the realism of materials, and maintaining optimal model performance for real-time use.

    Software: Blender, Substance Painter, Marmoset Toolbag, RizomUV, Photoshop.
  • Toyota Land Cruiser FJ60

    3D Modeling
    The Toyota Land Cruiser FJ60 is a highly detailed, game-ready 3D model of an off-road vehicle.

    The project involved the full model creation cycle:
    • High-poly and low-poly modeling;
    • UV unwrapping;
    • Baking of normal maps and auxiliary maps;
    • Texturing using a PBR workflow;
    • Optimization for use in game engines.

    During the work, special attention was paid to the accuracy of details, the realism of materials, and maintaining optimal model performance for real-time use.

    Software: Blender, Substance Painter, Marmoset Toolbag, RizomUV, Photoshop.
  • M270 MLRS

    3D Modeling
    M270 MLRS—a highly detailed, Game Ready 3D model of a multiple launch rocket system.

    The project involved the full model creation cycle:
    • High-poly and low-poly modeling;
    • UV unwrapping;
    • Baking of normal maps and auxiliary maps;
    • Texturing using a PBR workflow;
    • Optimization for use in game engines.

    During the work, special attention was paid to the accuracy of details, the realism of materials, and maintaining optimal model performance for real-time use.

    Software: Blender, Substance Painter, Marmoset Toolbag, RizomUV, Photoshop.
  • NASAMS Air Defense System

    3D Modeling
    NASAMS Air Defense System—a highly detailed, game-ready 3D model of an anti-aircraft missile system.

    The project involved the full model creation cycle:
    • High-poly and low-poly modeling;
    • UV unwrapping;
    • Baking of normal maps and auxiliary maps;
    • Texturing using a PBR workflow;
    • Optimization for use in game engines.

    During the work, special attention was paid to the accuracy of details, the realism of materials, and maintaining optimal model performance for real-time use.

    Software: Blender, Substance Painter, Marmoset Toolbag, RizomUV, Photoshop.
  • AN/MPQ-64 Sentinel Radar

    3D Modeling
    AN/MPQ-64 Sentinel Radar—a highly detailed, game-ready 3D model of a radar system.

    The project involved the full model creation cycle:
    • High-poly and low-poly modeling;
    • UV unwrapping;
    • Baking of normal maps and auxiliary maps;
    • Texturing using a PBR workflow;
    • Optimization for use in game engines.

    During the work, special attention was paid to the accuracy of details, the realism of materials, and maintaining optimal model performance for real-time use.

    Software: Blender, Substance Painter, Marmoset Toolbag, RizomUV, Photoshop.

    Translated with DeepL.com (free version)
  • BTR-4E “Bucephalus”

    3D Modeling
    BTR-4E “Bucephalus”—a highly detailed, Game Ready 3D model of an armored personnel carrier.

    The project involved the full model creation cycle:
    • High-poly and low-poly modeling;
    • UV unwrapping;
    • Baking of normal maps and auxiliary maps;
    • Texturing using a PBR workflow;
    • Optimization for use in game engines.

    During the work, special attention was paid to the accuracy of details, the realism of materials, and maintaining optimal model performance for real-time use.

    Software: Blender, Substance Painter, Marmoset Toolbag, RizomUV, Photoshop.

    Translated with DeepL.com (free version)
  • Varta MRAP

    3D Modeling
    Varta MRAP — a highly detailed, Game Ready 3D model of an MRAP-class armored vehicle.

    The project involved the full model creation cycle:
    • High-poly and low-poly modeling;
    • UV unwrapping;
    • Baking of normal maps and auxiliary maps;
    • Texturing using a PBR workflow;
    • Optimization for use in game engines.

    During the work, special attention was paid to the accuracy of details, the realism of materials, and maintaining optimal model performance for real-time use.

    Software: Blender, Substance Painter, Marmoset Toolbag, RizomUV, Photoshop.

    Translated with DeepL.com (free version)