Vlad Kasilov
Rating
Language proficiency level
CV
I am a 3D artist specializing in the creation of game props, hard-surface objects, and vehicle models. I have over 3 years of experience in 3D modeling and handle the entire workflow: high/low poly, retopology, UV unwrapping, baking, and texturing.
Main tools: Blender, Substance Painter, Marmoset Toolbag, RizomUV, ZBrush, Photoshop, PureRef, Unreal Engine, Unity.
I specialize in game development pipelines and optimization for game engines.
I have experience working on my own AA project as part of a small team (5 people), where I was responsible for developing 3D assets and coordinating some of the visual content.
Strengths: attention to detail, adherence to technical requirements, and meticulous work with meshes and materials. I am available for commissions to create game models, props, and vehicles.
Portfolio: https://www.artstation.com/vlad_kasilov
Skills and abilities
Programming
Design & art
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3D Modeling
from 6 USD for hour
Portfolio
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DP-3B Dosimeter
3D ModelingDP-3B Dosimeter—a highly detailed, game-ready 3D model of a dosimeter.
The project involved the full model creation cycle:
• High-poly and low-poly modeling;
… • UV unwrapping;
• Baking of normal maps and auxiliary maps;
• Texturing using a PBR workflow;
• Optimization for use in game engines.
During the work, special attention was paid to the accuracy of details, the realism of materials, and maintaining optimal model performance for real-time use.
Software: Blender, Substance Painter, Marmoset Toolbag, RizomUV, Photoshop.
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Ford Mustang Fastback 1967
3D Modeling1967 Ford Mustang Fastback—a highly detailed, game-ready 3D model of a muscle car.
The project involved the full model creation cycle:
• High-poly and low-poly modeling;
… • UV unwrapping;
• Baking of normal maps and auxiliary maps;
• Texturing using a PBR workflow;
• Optimization for use in game engines.
During the work, special attention was paid to the accuracy of details, the realism of materials, and maintaining optimal model performance for real-time use.
Software: Blender, Substance Painter, Marmoset Toolbag, RizomUV, Photoshop.
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Toyota Land Cruiser FJ40
3D ModelingThe Toyota Land Cruiser FJ40 is a highly detailed, game-ready 3D model of an off-road vehicle.
The project involved the full model creation cycle:
• High-poly and low-poly modeling;
… • UV unwrapping;
• Baking of normal maps and auxiliary maps;
• Texturing using a PBR workflow;
• Optimization for use in game engines.
During the work, special attention was paid to the accuracy of details, the realism of materials, and maintaining optimal model performance for real-time use.
Software: Blender, Substance Painter, Marmoset Toolbag, RizomUV, Photoshop.
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HUMMER M1151
3D ModelingHUMMER M1151—a highly detailed, Game Ready 3D model of a military off-road vehicle.
The project involved the full model creation cycle:
• High-poly and low-poly modeling;
… • UV unwrapping;
• Baking of normal maps and auxiliary maps;
• Texturing using a PBR workflow;
• Optimization for use in game engines.
During the work, special attention was paid to the accuracy of details, the realism of materials, and maintaining optimal model performance for real-time use.
Software: Blender, Substance Painter, Marmoset Toolbag, RizomUV, Photoshop.
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Toyota Land Cruiser FJ60
3D ModelingThe Toyota Land Cruiser FJ60 is a highly detailed, game-ready 3D model of an off-road vehicle.
The project involved the full model creation cycle:
• High-poly and low-poly modeling;
… • UV unwrapping;
• Baking of normal maps and auxiliary maps;
• Texturing using a PBR workflow;
• Optimization for use in game engines.
During the work, special attention was paid to the accuracy of details, the realism of materials, and maintaining optimal model performance for real-time use.
Software: Blender, Substance Painter, Marmoset Toolbag, RizomUV, Photoshop.
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M270 MLRS
3D ModelingM270 MLRS—a highly detailed, Game Ready 3D model of a multiple launch rocket system.
The project involved the full model creation cycle:
• High-poly and low-poly modeling;
… • UV unwrapping;
• Baking of normal maps and auxiliary maps;
• Texturing using a PBR workflow;
• Optimization for use in game engines.
During the work, special attention was paid to the accuracy of details, the realism of materials, and maintaining optimal model performance for real-time use.
Software: Blender, Substance Painter, Marmoset Toolbag, RizomUV, Photoshop.
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NASAMS Air Defense System
3D ModelingNASAMS Air Defense System—a highly detailed, game-ready 3D model of an anti-aircraft missile system.
The project involved the full model creation cycle:
• High-poly and low-poly modeling;
… • UV unwrapping;
• Baking of normal maps and auxiliary maps;
• Texturing using a PBR workflow;
• Optimization for use in game engines.
During the work, special attention was paid to the accuracy of details, the realism of materials, and maintaining optimal model performance for real-time use.
Software: Blender, Substance Painter, Marmoset Toolbag, RizomUV, Photoshop.
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AN/MPQ-64 Sentinel Radar
3D ModelingAN/MPQ-64 Sentinel Radar—a highly detailed, game-ready 3D model of a radar system.
The project involved the full model creation cycle:
• High-poly and low-poly modeling;
… • UV unwrapping;
• Baking of normal maps and auxiliary maps;
• Texturing using a PBR workflow;
• Optimization for use in game engines.
During the work, special attention was paid to the accuracy of details, the realism of materials, and maintaining optimal model performance for real-time use.
Software: Blender, Substance Painter, Marmoset Toolbag, RizomUV, Photoshop.
Translated with DeepL.com (free version)
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BTR-4E “Bucephalus”
3D ModelingBTR-4E “Bucephalus”—a highly detailed, Game Ready 3D model of an armored personnel carrier.
The project involved the full model creation cycle:
• High-poly and low-poly modeling;
… • UV unwrapping;
• Baking of normal maps and auxiliary maps;
• Texturing using a PBR workflow;
• Optimization for use in game engines.
During the work, special attention was paid to the accuracy of details, the realism of materials, and maintaining optimal model performance for real-time use.
Software: Blender, Substance Painter, Marmoset Toolbag, RizomUV, Photoshop.
Translated with DeepL.com (free version)
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Varta MRAP
3D ModelingVarta MRAP — a highly detailed, Game Ready 3D model of an MRAP-class armored vehicle.
The project involved the full model creation cycle:
• High-poly and low-poly modeling;
… • UV unwrapping;
• Baking of normal maps and auxiliary maps;
• Texturing using a PBR workflow;
• Optimization for use in game engines.
During the work, special attention was paid to the accuracy of details, the realism of materials, and maintaining optimal model performance for real-time use.
Software: Blender, Substance Painter, Marmoset Toolbag, RizomUV, Photoshop.
Translated with DeepL.com (free version)