Characters, icons, logos, UI, locations, concepts...
In the market I position myself as: 2D-artist, Concept-artist (Sketcher), Game-designer.
I work in such stages of production as:
1 . The idea in TZ - games and applications in all colors and details;
2nd Concepts, sketches - including multiplane for modelers;
Three Complete reflection - logo, icons, characters, environment, location, UI;
4 . Post materials - pop apps, banners, lending...
There are no limitations in styles and genres - if you have not done something, then just because you have not done something yet.
Total work experience: 2D artist for more than 12 years, in the gaming industry for about 5 years.
The portfolio can be found by link:
HTTP://loginfaild.jimdo.com
I work in such stages of production as:
1 . The idea in TZ - games and applications in all colors and details;
2nd Concepts, sketches - including multiplane for modelers;
Three Complete reflection - logo, icons, characters, environment, location, UI;
4 . Post materials - pop apps, banners, lending...
There are no limitations in styles and genres - if you have not done something, then just because you have not done something yet.
Total work experience: 2D artist for more than 12 years, in the gaming industry for about 5 years.
The portfolio can be found by link:
HTTP://loginfaild.jimdo.com