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In my game, the player controls a character who must watch out for snowballs flying from different directions. As soon as a snowball hits the player, it immediately affects their health. For example, an exploding snowball deals heavy damage, while a slowing snowball not only damages the player but also slows them down for the entire game. This means that if the player gets hit by such a snowball, they will move slower for the rest of the game, making them more vulnerable to further attacks.

The goal of the game is to survive as long as possible, avoiding snowballs and not allowing them to kill the character.
Work details
Added 6 May 2025
149 views
Freelancer
Ruslan Asanbayev
Uzbekistan Чирчик
No reviews

Available for hire Available for hire
On the service 1 year