Cyborg for Fighting Game
The character was created using digital sculpting in Zbrush. The clothing details are made by the Marvelous Designer and Blender. The character’s mask is made in Fusion 360 and Blender. Rhetopology is made in Blender. The model was in RizomUV. The package was in Marmoset Toolbag 4 and texture in Substance Painter. Regging and skinning was done at Blender, and render also at Blender Eevee.
#blender3D #Blender #Blendercycles #EEVEE #Rendering #render #character #rigger #gamedev #game #gamedesign #gameready #Substance #SubstancePainter #Marmoset #baking #Texturing #texture #Zbrush #3D-sculpting #sculpting #3dsculpt #3d_sculpting #retopology #RizomUV #UVLayout #marvel
#blender3D #Blender #Blendercycles #EEVEE #Rendering #render #character #rigger #gamedev #game #gamedesign #gameready #Substance #SubstancePainter #Marmoset #baking #Texturing #texture #Zbrush #3D-sculpting #sculpting #3dsculpt #3d_sculpting #retopology #RizomUV #UVLayout #marvel