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I made this simple mask based on a reference from the internet.

In which programs I created this mask:
I sculpted the model in ZBrush.
I did the High Poly to Low Poly retopology in Maya.
I created the UV map in 3DS Max.
I baked the textures in Substance Painter.
I also created textures in Substance Painter.
Work details
Added 10 February 2025
92 views
Freelancer
Danilo Mozghovy
Ukraine Zaporizhzhia
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Available for hire Available for hire
On the service 1 year