Black and white mask
I made this simple mask based on a reference from the internet.
In which programs I created this mask:
I sculpted the model in ZBrush.
I did the High Poly to Low Poly retopology in Maya.
I created the UV map in 3DS Max.
I baked the textures in Substance Painter.
I also created textures in Substance Painter.
In which programs I created this mask:
I sculpted the model in ZBrush.
I did the High Poly to Low Poly retopology in Maya.
I created the UV map in 3DS Max.
I baked the textures in Substance Painter.
I also created textures in Substance Painter.