Kokushibo
I created a complete character pipeline for "Kokushibo" from the anime "Demon Slayer"
In which programs I created the character:
Sculpting the model was done in ZBrush
Retopology from High Poly to Low Poly was done in Maya
Creating the UV map in 3DS Max
Baking textures in Substance Painter
I also created textures in Substance Painter
I created the "Castle of Infinity" in 3DS Max
#3dmodels #3D-sculpting #texture #retopology
In which programs I created the character:
Sculpting the model was done in ZBrush
Retopology from High Poly to Low Poly was done in Maya
Creating the UV map in 3DS Max
Baking textures in Substance Painter
I also created textures in Substance Painter
I created the "Castle of Infinity" in 3DS Max
#3dmodels #3D-sculpting #texture #retopology