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I created a complete character pipeline for "Kokushibo" from the anime "Demon Slayer"

In which programs I created the character:
Sculpting the model was done in ZBrush
Retopology from High Poly to Low Poly was done in Maya
Creating the UV map in 3DS Max
Baking textures in Substance Painter
I also created textures in Substance Painter

I created the "Castle of Infinity" in 3DS Max
#3dmodels #3D-sculpting #texture #retopology
Work details
Added 10 February 2025
68 views
Freelancer
Danilo Mozghovy
Ukraine Zaporizhzhia
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Available for hire Available for hire
On the service 1 year