Design of the game "Three in a row"
Game screen (1 image) and screen if you press the cross (output button from the active game; second image)
All the elements were created by itself. She first made an example of a ch/b composition (interface stretching) in Figma, then painted all the elements in Krita, and sometimes used Photoshop.
#GameDev #GameArt #GameDesigner #GameDesign #Illustration #Digital Art #Picture #Art
All the elements were created by itself. She first made an example of a ch/b composition (interface stretching) in Figma, then painted all the elements in Krita, and sometimes used Photoshop.
#GameDev #GameArt #GameDesigner #GameDesign #Illustration #Digital Art #Picture #Art