Echo of the fallen empire

3D Modeling
Job 1 of 4
The work focuses on visual storytelling through details: a helmet thrown in the mud, a sword by the water, and a Byzantine standard against a harsh sky. The main emphasis is on the realism of materials, working with particles, and creating a melancholic mood.

Technical aspects:
Texturing: Use of PBR materials to convey the contrast between the shine of gilded armor and dirt, rust, and blood.
Environment: Creation of a landscape using particle systems for grass and flowers, as well as setting up a realistic water surface.
Lighting: Setting up soft, diffused light (HDRI) to simulate gloomy weather and natural reflections in puddles.