3D Game
A basic 3D prototype of a scene has been developed in Unity to practice object interaction and physics. Implemented: A scene with primitive objects (cubes and spheres) used for testing physical behavior. Collisions, gravity, and basic interactions between objects have been configured. Placement of objects on the game surface (tiles) considering physics and collisions. Testing object behavior in real-time through the Unity editor. Basic scene setup for further expansion of mechanics. The goal of the project is to study and practice working with 3D physics, collisions, and object behavior in Unity, as well as to understand the basic principles of building interactive scenes.