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Nicat Memmedzade

Offer Nicat work on your next project.

Azerbaijan Баку, Azerbaijan
5 days 3 hours back
Available for hire available for hire
on the service 1 month 2 days

Rating

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Rating
149
C#
582 place out of 1199
Gaming Apps
259 place out of 548

Skills and abilities

Portfolio


  • 40 USD

    2D Game

    C#
    A prototype of a 2D farm game has been developed, focusing on player interaction with the environment and basic game systems. Implemented: Game character (boy) with a movement and interaction system with objects. Farming system: gardens with the ability to plant and basic plant development. Environment: animals, water bodies, and elements of the living world to create a cohesive scene. Basic logic for interacting with objects (approach, activation, simple actions). Non-pixelated visual style emphasizing readability and scene composition. The goal of the project is to practice creating game systems (interaction, environment, basic farm mechanics) and building a connected game world in 2D.
  • 3D Game

    C#
    A basic 3D prototype of a scene has been developed in Unity to practice object interaction and physics. Implemented: A scene with primitive objects (cubes and spheres) used for testing physical behavior. Collisions, gravity, and basic interactions between objects have been configured. Placement of objects on the game surface (tiles) considering physics and collisions. Testing object behavior in real-time through the Unity editor. Basic scene setup for further expansion of mechanics. The goal of the project is to study and practice working with 3D physics, collisions, and object behavior in Unity, as well as to understand the basic principles of building interactive scenes.
  • 40 USD

    3D Game

    C#
    2D Main Menu / Game Scene Prototype (Unity, C#)

    A prototype of the main game screen has been developed with visual scene elements and basic UI in Unity.

    Implemented:

    Main character (girl) in a static pose with the camera directed from behind to create an atmospheric view of the scene

    Background game scene in the style of a fictional world with environmental elements (rocks, large mushrooms on elevations)

    Level layout with an emphasis on visual presentation and atmosphere

    UI element in the form of a health bar (5 hearts), located at the top of the screen

    Setup of the basic interface and placement of game objects in the scene

    The goal of the project is to practice skills in building game scenes, working with UI in Unity, and creating an atmospheric composition for the main screen or introductory level of the game.