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Historically reliable clothes for the game character.

Static review of the character clothes at the Bannerlord engine
The process of creation: tissue simulation (Marvelous), creation of highpoly (Blender), retopology (Blender). UV scratch (Blender), scratch textures from HP to LP (Marmoset Toolbag), scratch (Substance Painter), rig (Blender).
Be used in Deluge mode https://www.youtube.com/channel/UCkw-13wSqAoI-ASfLOucNcA
Work details
Added 8 November 2022
190 views
Freelancer
Roman Nesterenko
Ukraine Poltava  13  0  2

A little busy A little busy
6 Safes completed
On the service 13 years