Historically reliable clothes for the game character.
Static review of the character clothes at the Bannerlord engine
The process of creation: tissue simulation (Marvelous), creation of highpoly (Blender), retopology (Blender). UV scratch (Blender), scratch textures from HP to LP (Marmoset Toolbag), scratch (Substance Painter), rig (Blender).
Be used in Deluge mode https://www.youtube.com/channel/UCkw-13wSqAoI-ASfLOucNcA
The process of creation: tissue simulation (Marvelous), creation of highpoly (Blender), retopology (Blender). UV scratch (Blender), scratch textures from HP to LP (Marmoset Toolbag), scratch (Substance Painter), rig (Blender).
Be used in Deluge mode https://www.youtube.com/channel/UCkw-13wSqAoI-ASfLOucNcA