Concept of UI/UX design for a cozy fantasy gacha game about planning, daily rituals, and emotional interaction with characters.
The task is to create not just a game screen, but a recognizable atmosphere: a warm library, soft light, magical coziness, premium golden accents, and a sense of an event that one wants to return to.
Within the concept, a visual direction has been developed, event screen, character cards, resource panel, call buttons, bottom navigation, and overall composition of the interface. The design combines gacha mechanics, cozy fantasy aesthetics, detailed graphics, and an understandable mobile structure.
This approach is suitable for mobile games, visual novels, gamified planners, wellness applications, character-based products, and projects that aim to create not just a functional interface, but an emotional world around the user.
The task is to create not just a game screen, but a recognizable atmosphere: a warm library, soft light, magical coziness, premium golden accents, and a sense of an event that one wants to return to.
Within the concept, a visual direction has been developed, event screen, character cards, resource panel, call buttons, bottom navigation, and overall composition of the interface. The design combines gacha mechanics, cozy fantasy aesthetics, detailed graphics, and an understandable mobile structure.
This approach is suitable for mobile games, visual novels, gamified planners, wellness applications, character-based products, and projects that aim to create not just a functional interface, but an emotional world around the user.