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The grid is fully procedural, made on geo-nodes and a procedural shader. The geo-nodes and shaders are fully optimized for fast performance, everything is divided into groups and has all the necessary inputs and outputs for convenient work on the animation. The particle system is made on geo-nodes, it leaves a trail where the camera passes. The camera is an important component of the setup, it is responsible for the coordinates for the correct and desired effect in the scene. The scene and shader nodes are set up for Cycles and EEVEE.

The price is indicated for a copy of the scene, available for purchase on Gumroad: https://imiserygoat.gumroad.com/l/elvlkk
Work details
Budget 3 USD
Added 23 September 2025
133 views
Freelancer
Valentyn Lysenkov
Ukraine Ukraine
No reviews

Available for hire Available for hire
On the service 7 years