Procedural Grid for Blender | Geometry Nodes
The grid is fully procedural, made on geo-nodes and a procedural shader. The geo-nodes and shaders are fully optimized for fast performance, everything is divided into groups and has all the necessary inputs and outputs for convenient work on the animation. The particle system is made on geo-nodes, it leaves a trail where the camera passes. The camera is an important component of the setup, it is responsible for the coordinates for the correct and desired effect in the scene. The scene and shader nodes are set up for Cycles and EEVEE.
The price is indicated for a copy of the scene, available for purchase on Gumroad: https://imiserygoat.gumroad.com/l/elvlkk
The price is indicated for a copy of the scene, available for purchase on Gumroad: https://imiserygoat.gumroad.com/l/elvlkk