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  • Bids in the last two weeks: 3

CV

About Me

3D Generalist / Lead 3D Artist with 5+ years of experience across studio production and freelancing. Specialized in creating highly optimized High/Low-Poly models for AR and Web applications. Possess deep technical expertise in procedural modeling and node-based shader development within Blender.

As a Team Lead at a European studio, successfully established GLB export pipelines, mentored junior artists, and maintained QA standards for 3D assets.

Core Competencies

  • Pipeline Development: Configuring and optimizing GLB/gLTF export workflows for WebGL and AR integration.

  • Procedural Design: Building complex shader systems and scalable assets using Geometry Nodes and Shader Nodes.

  • Leadership & QA: Team management, onboarding, asset review, and process standardization.

  • Soft Skills: Analytical mindset, structured problem-solving, and efficient cross-team communication.

Work Experience

3D Team Lead | COMPUZZ (2024 – 2025)

  • Led the development and optimization of 3D models for real-time interactive rendering in Web and AR environments.

  • Designed and implemented a standardized Blender-to-GLB export pipeline.

  • Developed reusable procedural assets and parametric shaders using node groups.

  • Mentored team members in 3D modeling, UV unwrapping, texturing, and shading techniques.

3D Generalist | Freelance (2022 – Present)

  • 3D Charecters (HP, LP, Rig & Animations)
  • Produced 3D animations and CG promotional videos for commercial products and brands.

  • Engineered procedural shaders and generative asset systems with Geometry Nodes.

  • Created custom 2D/3D assets across various levels of complexity.

  • Delivered photorealistic architectural visualizations (interior & exterior).

Skills and abilities

Design & art

Photo, Audio & Video