Resources - Blitz: Rise of Heroes

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Job 13 of 55
Another project for "Blitz: Rise of Heroes" was made in Unreal Engine 5 with blueprints. 90 percent of video were coded with blueprints in UE5. The misleading gameplay was created from 0, after rendered in Movie Render, then in After Effects I added some color correction, UI, packshot. Also i used Cinema 4D a little, to edit character animation, because I had game animation, but I was needed to adapt it on a cart.