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This asset is a sci-fi terminal created for use in real-time game environments. The model follows a retro-futuristic visual direction and was designed to function as an interactive information or control station in a stylized or semi-realistic setting.

Responsibilities:
Modeled the high-poly and low-poly mesh in Blender, with attention to silhouette, clean geometry, and scale accuracy.

Created UVs in RizomUV for optimal texel density and packed layout.

Baked normal and curvature maps, then textured in Substance Painter using a grungy, aged metal look with emissive elements and decals.

Rendered and lit the final presentation in Marmoset Toolbag 4.

Key Features:
Mid-poly model with game-ready topology and correct pivots.

Stylized PBR textures with realistic wear, scratches, and painted surfaces.

Details like glowing interface, CRT-screen effect, and weathered labels enhance the storytelling.

Efficient texture usage suitable for real-time engines.

Accomplishments:
Matched a provided retro sci-fi concept while resolving design issues and enhancing functionality.

Maintained clean, readable forms and detail-to-noise ratio.

Created the asset under real-world constraints and optimized it for integration into game pipelines.
Work details
Added 28 July 2025
91 views
Freelancer
Nazar Verovkin
Ukraine Lvov
No reviews

Available for hire Available for hire
On the service 10 months 17 days