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This project presents a collection of stylized workshop props created for a real-time environment. The main goal was to build visually coherent assets optimized for #gamedev usage, with a strong focus on modularity, readability, and mood through #lighting.

Modeled all props (barrels, lantern, toolbox, tools, and workbench) in #Blender, keeping the polycount efficient and #game-ready.

Unwrapped #UVs in #RizomUV with uniform texel density.

Created detailed #PBR textures in #Substance Painter, using wood grain, worn metal, and subtle storytelling details like scratches and dust.

Rendered the final presentation scenes in #Marmoset Toolbag 4, including lighting and post-processing.

Key Features:
Modular asset design suitable for environment storytelling.

Real-time shading and lighting setup for interactive use.

Consistent visual language with handcrafted textures and clean topology.

Scene includes both isolated asset renders and contextual lighting with environment props.

Accomplishments:
Balanced realism and stylization for a handcrafted look.

Maintained clean geometry and technical standards across all props.

Delivered all assets in engine-ready format with LOD potential.
Work details
Added 28 July 2025
78 views
Freelancer
Nazar Verovkin
Ukraine Lvov
No reviews

Available for hire Available for hire
On the service 10 months 6 days