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This project presents a collection of stylized workshop props created for a real-time environment. The main goal was to build visually coherent assets optimized for #gamedev usage, with a strong focus on modularity, readability, and mood through #lighting.

Modeled all props (barrels, lantern, toolbox, tools, and workbench) in #Blender, keeping the polycount efficient and #game-ready.

Unwrapped #UVs in #RizomUV with uniform texel density.

Created detailed #PBR textures in #Substance Painter, using wood grain, worn metal, and subtle storytelling details like scratches and dust.

Rendered the final presentation scenes in #Marmoset Toolbag 4, including lighting and post-processing.

Key Features:
Modular asset design suitable for environment storytelling.

Real-time shading and lighting setup for interactive use.

Consistent visual language with handcrafted textures and clean topology.

Scene includes both isolated asset renders and contextual lighting with environment props.

Accomplishments:
Balanced realism and stylization for a handcrafted look.

Maintained clean geometry and technical standards across all props.

Delivered all assets in engine-ready format with LOD potential.
Деталі роботи
Додано 28 липня 2025
79 переглядів
Фрилансер
Nazar Verovkin
Україна Львів
Немає відгуків

Вільний для роботи Вільний для роботи
На сервісі 10 місяців 6 днів