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A full interior environment of a realistic auto repair shop, modeled and textured in just 3 days. The project focuses on detailed prop placement, clean geometry, and immersive storytelling, showcasing a believable yet optimized garage setting for games or cinematics.

Responsibilities:

Modeled the entire scene in Blender, including props like oil cans, drawers, lifts, and furniture.

Manual UV unwrapping in RizomUV with texel density control across the environment.

Textured in Substance Painter with attention to real-world details like wear, dirt, decals, and material variation.

Set up lighting and post-processing in Marmoset Toolbag 4 for clear visual presentation and mood.

Key Features:

Fully modular design with reusable assets.

PBR-ready materials: Base Color, Roughness, Normal, AO, Metallic.

Decals, grime, poster details, and realistic clutter for added immersion.

Designed with performance in mind for real-time rendering.

Accomplishments:

Completed a full-scale environment in 3 days from blockout to final render.

Achieved a visually engaging, believable space with consistent material language.

Practiced and reinforced real-world workflows suitable for production pipelines.
Деталі роботи
Додано 28 липня 2025
103 перегляди
Фрилансер
Nazar Verovkin
Україна Львів
Немає відгуків

Вільний для роботи Вільний для роботи
На сервісі 10 місяців 19 днів