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Maksym Zinchenko

Запропонуйте Maksym роботу над вашим наступним проєктом або зареєструйте профіль фрилансера і починайте заробляти просто зараз.

Польща Wrocław, Польща
2 місяці 18 днів тому
Вільний для роботи вільний для роботи
вік 21 рік
на сервісі 8 місяців 25 днів

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3D моделювання та візуалізація 2
Поліграфічний дизайн

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Русский Русский: носій
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Polski Polski: вище середнього

Резюме

3D Environment Artist | 3D Props Artist


Привіт! Я Максим, 3D Props & Environment Artist. Проживаю у Вроцлаві (Польща).
Спеціалізуюся на двох напрямках: створенні високодеталізованих моделей для 3D-друку та розробці ассетів для GameDev. Працюю на результат і приділяю максимум уваги технічній якості моделей!


Моя спеціалізація:

  • 3D-друк (Террейн та Пропси): Створюю високодеталізовані моделі для настільних ігор та діорам. Спеціалізуюся на складній архітектурі, тематичних террейнах та предметах оточення. Ретельно пропрацьовую фактури (камінь, дерево, метал) у ZBrush, щоб моделі ефектно виглядали після друку та фарбування.

  • GameDev (Ассети та Сцени): Повний цикл розробки оптимізованих 3D-моделей (High/Low poly, Retopology, UV, Baking, PBR). Окрім створення пропсів, займаюся Level Art'ом - гармонійно збираю ассети в красиві, атмосферні сцени в Unreal Engine 5, працюючи з композицією та освітленням.


Досвід та освіта:

  • Маю понад рік комерційного досвіду як 3D Artist (Sol Invictus, Dream Software) — створення пропсів для ігор на UE5 та підготовка моделей для друку;

  • Випускник Університету Нижньої Сілезії (DSW, Польща) за напрямком 3D Animation & VFX (закінчив у 2025 році);

  • Студент випускного курсу ХНЕУ ім. С. Кузнеця (Видавництво та поліграфія).


🔗 ПОСИЛАННЯ:


🛠 ІНСТРУМЕНТИ:
Autodesk Maya, Pixologic ZBrush, Blender, Autodesk 3ds Max, Unreal Engine 5,  Substance 3D Painter, RizomUV, Marmoset Toolbag, 3D Coat, Adobe Photoshop, Adobe After Effects, Figma.

🎯 НАВИЧКИ:
High-poly / Low-poly modeling, Sculpting, Texturing, Retopology, UV-packing, Baking, Rendering, Level Creation / Design.


Навички та вміння

Портфоліо


  • Japanese Traditional Props

    3D моделювання та візуалізація
    This set is a collection of stylized 3D printable miniatures inspired by traditional Japanese interiors. It features a range of furniture, storage chests, shelves, futons, tables, tea sets, and ceremonial pieces that capture the atmosphere of an old Japanese house. Created with Maya and ZBrush, polished in Photoshop, these props are optimized for 28–32 mm scale miniatures and combine historical inspiration with a stylized, hand-crafted look.
    With every project like this I significantly boost my skills in sculpting, modeling and understanding of scales needed for 3D printing.
  • Pirate Ship Props

    3D моделювання та візуалізація
    This work is a collection of stylized 3D printable miniatures designed for tabletop role-playing games and board games. The set features a wide variety of shipboard furniture, barrels, crates, cannons, treasure chests, and thematic details to bring pirate adventures to life. Created with Maya and ZBrush, polished in Photoshop, these props are optimized for 28–32 mm scale miniatures and combine functionality with a playful, hand-crafted aesthetic.
    With every project like this I significantly boost my skills in sculpting, modeling and understanding of scales needed for 3D printing.
  • Game Level Blockout WIP (frozen)

    3D моделювання та візуалізація
    This is a Work-In-Progress Level Blockout made in Unreal Engine by me a year ago (December 2024) for a game with a name "Last Signal". It had to be a First-Person Adventure game with a strong plot (Psychological thriller, Science fiction, Horror, Adventure game), with Semi-Realistic, Cyberpunk, Biopunk, Brutalist, Giantism vibes.
    I was woking on it with my friends - Hard-Surface Props Artist, Character Artist, 2D Artist (Me - Level Design, Environment Artist, Props Artist).
    All of us were working as a team, making firstly brainstorming ideas, a plot for the game, we were writing a proper Game Design Document, 2D Artist drew sketches and concepts of levels and characters and I had to make a blockout of the first level (location) for the game in Unreal Engine. I am posting this Blockout to show how I was working in a team with a defined roles for each member working on a game with a proper pipeline.
    For now it is a frozen WIP.
  • Solspire | Desert Inspired Level | Unreal Engine 5

    3D моделювання та візуалізація
    Hey! Another level created by me in Unreal Engine 5.3 using Lumen and Nanite.
    The theme of this environment is desert and cliffs - what a hot and cool at the same time place to be! A nice small village is located on two sides of cliffs that are connected with bridges and the towns council located on a tiny piece of land that is accessible only by boat. Every single house in this level is decorated with various details that add realism to the whole scene, all places can be reached in First/Third Player mode in UE. I was creating this level using ready-made assets from different libraries.
    I also created Day/Night Cycle in this level - by clicking a button on a keyboard you can easily switch between Day and Night level that are illuminated differently! This feature splits the environment into two non-identical levels that give individual vibes to each level!
  • Autumn Castle: A Medieval Stronghold

    3D моделювання та візуалізація
    This project captures the majestic beauty of a fortified castle set against a stunning backdrop of snow-capped mountains and vibrant autumn foliage. This 3D environment was created using ready-made assets from different libraries to reflect the grandeur and serenity of a medieval stronghold in the fall season. The rich, warm colors of the leaves contrast with the rugged stone walls of the citadel, creating a picturesque and immersive scene.
    In this project I was creating this level using ready-made assets from different libraries. showcases my skills in environmental design and my ability to bring historical architecture to life using It was created using Unreal Engine 5.
  • Whispering Pines Campfire | Krupa Art Foundation Gallery

    3D моделювання та візуалізація
    This environment with a campfire in the forest was done for an exhibition in the Krupa Art Foundation gallery that will happen at the end of July 2024. It was created using nDisplay blueprints which allow to capture multiple views/cameras at the same time to render them and then project the videos/pictures for example on walls. For that exact purpose the 2nd video with 4 views was rendered to present them on walls of the gallery's insides (Example's on the last picture).
    The environment itself was inspired by my friend's chieldhood memories.
  • Battleborn Blades: A Collection of Stylized Axes

    3D моделювання та візуалізація
    The Axes that you can see on last picutures are the props that I have done during my Internship in a 3D Game Studio. The Topology of the Axes don't exceed the limit of 2K Tris per one Axe which is very cool! I rendered those in the same Environment that is in the post called "Autumn Castle: A Medieval Stronghold". Also, I post some WIPs from ZBrush.
  • Aftermath: A Ruined City

    3D моделювання та візуалізація
    This project marks my first foray into 3D environment creation using Unreal Engine 5. "Aftermath" depicts a post-apocalyptic cityscape, showcasing complex details of urban decay and destruction. I was creating this level using ready-made assets from different libraries. I captured some of the best shots of this level and post them here.
    I aimed to capture the beauty of a once-thriving metropolis in a "New York" style now reduced to ruins. This project was an incredible learning experience of lightnings, UE project optimization, and I am excited to share the results of this project.
  • Goblin Skyblade

    3D моделювання та візуалізація
    Animation done by Danylo Ieremenko (https://www.artstation.com/bloodbird ||| https://www.instagram.com/ieremenko_danylo)
    Characters done by Eldar Skakodub (
    https://www.artstation.com/lykas)
    The jet engine-based Glider, inspired by the Goblin from the Spider-Man universe and done exactly for him, showcases hard surface modeling. The Glider was created by me during one of multiple projects with my friends.
    The Animation was done in Unreal Engine 5.
  • The Cozy Tavern

    3D моделювання та візуалізація
    This house has:
    29588 tris
    2048×2048 UV sets
    The blocking process was done in Maya, sculpted in ZBrush, UV unwrapped in RizomUV, baked in Marmoset Toolbag 4, textured in Substance Painter, rendered in Marmoset Toolbag 4. The author of the original 2D art is Max Korneev (https://www.behance.net/max_korneev).
    I've learned alot of things creating this house and I really enjoyed making it. Actually, I don't what to say, it would be good to write something poetic and motivating down here but the thing is that I will remember this project as it teached me patience and confidence.
  • Stylized Chest

    3D моделювання та візуалізація
    Hi everyone! I made a stylized chest according to the reference, made by Dmitriy Panteleev (https://shanryx.artstation.com). Hope you'll like my work and Dmitriy's works too!
  • The House in a Port

    3D моделювання та візуалізація
    The stylized model has:
    8400 tris
    Two 2048×2048 UV sets
    The blocking was done in Maya, sculpted in ZBrush, UV unwrapped in RizomUV, baked in Marmoset Toolbag 4, textured in Substance Painter and rendered again in Marmoset Toolbag 4.
  • Hand-painted Weapons

    3D моделювання та візуалізація
    Sword - 1637 Tris|One 2K texture set
    Axe - 1858 Tris|One 2K texture set
    For both models were used Diffuse, Specular and ID maps.
    My first fully hand-painted work. Also, I made high-polys in ZBrush, but i didn't use them because the hand-paint pipeline doesn't require it. Many thanks to the author of the references - Evgeniy Dolzhenkov (https://www.artstation.com/djekdjekson). I advise you to check his page on ArtStation and his amazing works!