Game Level Blockout WIP (frozen)
This is a Work-In-Progress Level Blockout made in Unreal Engine by me a year ago (December 2024) for a game with a name "Last Signal". It had to be a First-Person Adventure game with a strong plot (Psychological thriller, Science fiction, Horror, Adventure game), with Semi-Realistic, Cyberpunk, Biopunk, Brutalist, Giantism vibes.
I was woking on it with my friends - Hard-Surface Props Artist, Character Artist, 2D Artist (Me - Level Design, Environment Artist, Props Artist).
All of us were working as a team, making firstly brainstorming ideas, a plot for the game, we were writing a proper Game Design Document, 2D Artist drew sketches and concepts of levels and characters and I had to make a blockout of the first level (location) for the game in Unreal Engine. I am posting this Blockout to show how I was working in a team with a defined roles for each member working on a game with a proper pipeline.
For now it is a frozen WIP.
I was woking on it with my friends - Hard-Surface Props Artist, Character Artist, 2D Artist (Me - Level Design, Environment Artist, Props Artist).
All of us were working as a team, making firstly brainstorming ideas, a plot for the game, we were writing a proper Game Design Document, 2D Artist drew sketches and concepts of levels and characters and I had to make a blockout of the first level (location) for the game in Unreal Engine. I am posting this Blockout to show how I was working in a team with a defined roles for each member working on a game with a proper pipeline.
For now it is a frozen WIP.