HGoneTerrain
A complex terrain generation system where the world is built from hexagonal prefab tiles based on procedural data.
LOD System: Implemented a dynamic Level of Detail system that swaps prefab variations (high/low poly) based on camera distance to optimize performance.
Advanced Generation: Features a multi-layered noise system (octaves) to calculate height.
LOD System: Implemented a dynamic Level of Detail system that swaps prefab variations (high/low poly) based on camera distance to optimize performance.
Advanced Generation: Features a multi-layered noise system (octaves) to calculate height.