Switch to English?
Yes
Переключитись на українську?
Так
Переключиться на русскую?
Да
Przełączyć się na polską?
Tak
A complex terrain generation system where the world is built from hexagonal prefab tiles based on procedural data. LOD System: Implemented a dynamic Level of Detail system that swaps prefab variations (high/low poly) based on camera distance to optimize performance. Advanced Generation: Features a multi-layered noise system (octaves) to calculate height.
Work details
Added 4 February
63 views
Freelancer
Danyil Pasatyuk
Ukraine Khmelnitskyi
No reviews

Available for hire Available for hire
On the service 6 years