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Danyil Pasatyuk

Offer Danyil work on your next project.

Ukraine Khmelnitskyi, Ukraine
currently online
Available for hire available for hire
on the service 6 years

Rating

Successful projects
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Average rating
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Rating
222
C#
238 place out of 1197
C & C++ 1
172 place out of 1372

Language proficiency level

Українська Українська: fluent

Skills and abilities

Portfolio


  • 7 USD

    Development of a custom flight controller (Arcade Flight Core)

    Gaming Apps
    In this project, I developed a modular arcade flight control system and basic combat mechanics. The main task was to create an air combat template that can be easily integrated into any Unity project.

    The following technical solutions were implemented:
    Data-Driven Architecture: The use of ScriptableObjects for flexible configuration of the main elements of the system (controls, shooting, targets).

    Performance Optimization: An Object Pooling system was implemented for spawning projectiles and enemies, minimizing the load on the Garbage Collector.

    Safe Integration: All code has a clear structure, is commented, and isolated in its own namespace (ArcadeFlight.Core), ensuring no conflicts when transferring to other projects.

    No unnecessary dependencies: The system works "out of the box" on standard Unity components (Input Manager, uGUI), without being tied to a specific Render Pipeline.

    Modularity: The flight logic is based on Transform components, allowing for easy replacement of the controller with custom logic without disrupting the operation of the entire system.
  • ShippingCompany

    Desktop Apps
    A desktop application for managing shipping logistics, voyages, and port information. Developed using WPF (Windows Presentation Foundation) and C#.
  • Book Imposition Calculator

    Web Programming
    A utility tool for bookbinders and printers that calculates the correct page order (imposition) for printing booklets (signatures).
  • Physics-Based PID Flight Controller

    Embedded Systems & Microcontrollers
    A Unity simulation demonstrating control theory: an airship driven by physics forces and stabilized by a custom PID algorithm
  • HGoneTerrain

    Gaming Apps
    A complex terrain generation system where the world is built from hexagonal prefab tiles based on procedural data. LOD System: Implemented a dynamic Level of Detail system that swaps prefab variations (high/low poly) based on camera distance to optimize performance. Advanced Generation: Features a multi-layered noise system (octaves) to calculate height.
  • Star-Blogs-Server

    Web Programming
    Backend for a blogging platform built with ASP.NET Core (Coursework)
  • WebDataParser

    Data Parsing
    High-level declarative web scraping library based on HtmlAgilityPack

Activity

  Latest proposals 2
Game on Unity for Android
68 USD
For automatic part identification by dimensions
64 USD