Budget: 3000 UAH Deadline: 2 days
Hello! I have several projects with simple mechanics that can easily be adapted for mobile. Deadline: 1-2 days, if the game suits you.
Budget: 3000 UAH Deadline: 5 days
Good day. I can offer to create a simple game in the platformer genre or match-3, or to look at something from my unreleased projects, my account on Google Play - yelaex.
Budget: 5500 UAH Deadline: 2 days
Good day
I am a game developer on Unity and have my own team of developers.
We can quickly and efficiently create a simple game — for example, in the format of Aviator Dash (an example is in my profile).
The cost of such a game is approximately $130.
If more complex functionality or additional mechanics are needed, the price will increase accordingly.
The final cost depends on your requirements and wishes.
I suggest discussing the details in private messages and agreeing on all nuances.
Budget: 4000 UAH Deadline: 14 days
Hello, there is a game that is 70% ready, which was once developed and then abandoned. I think you can take a look at it, fix the bugs, and bring it to perfection.
Budget: 3000 UAH Deadline: 1 day
Good day! Yes, I have a few of my own games for Android. I can provide details in private messages.
Budget: 10000 UAH Deadline: 10 days
Hello. I am an experienced Unity developer, holding the position of Team Lead at a local game studio. I can easily help you with the project. Message me privately - we will discuss the details.
Proposals are currently absent
Budget: 4000 UAH Deadline: 3 days
No problem, I have done hundreds of these, I will do it quickly and cheaply. I am waiting for the details, let's get to work.
Budget: 4000 UAH Deadline: 3 days
I can offer ready-made written projects for iOS. There are various games available. If interested, I can provide a list of projects.
Proposals concealed
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Sasha B. 7 FebruaryА підгодить гра тільки на Unity?Чи можна на Андроїд студії просто в мене є простінька гра але на Андроїд студії.Вже готова apk тільки доробити треба трохи.
Current freelance projects in the category C#
Our company is engaged in selling goods online and needs to develop an internal system for automating warehouse operations. It is necessary to create an application in C# that will allow employees to control the receipt, storage, and issuance of goods. The main goal of the project: To develop user-friendly software that simplifies inventory management, reduces errors when processing orders, and allows for quick access to information about the warehouse status. Main requirements for the project: Development of the application in C# Use the .NET platform (preferably .NET 8 or higher). The code must be structured and adhere to OOP principles. A clear project architecture must be used. System functionality: User authentication (administrator, warehouse employee). Adding, editing, and deleting products. Viewing the product list with search and filtering options. Tracking the quantity of goods in the warehouse. Registering the receipt and issuance of products. Generating reports on product inventory. Saving data in a database (e.g., SQL Server or PostgreSQL). Application interface: Create a user-friendly interface. Implementation may be in the form of: A WPF application for Windows; An ASP.NET Core web application; Or another solution by agreement. Additional requirements: Error handling and exceptional situation management. User action logging. Possibility for further functionality expansion. Provision of a project launch instruction. What needs to be provided upon completion: Source code of the project. Database file or scripts for creating the database. Description of the program architecture. Installation and launch instructions. A brief presentation of the implemented functionality. Deadline: To be discussed with the contractor after assessing the scope of work. Acceptance criteria: The project runs successfully without errors. All declared functions work correctly. The code meets quality and readability standards. The application is ready for further development.
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.