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CV
👤 Personal Overview
Name: Daniil Blinza
Professional Title: Unity C# & Software Developer / Freelance Specialist
Location: Nuremberg, Germany
🌐 Online Profiles & Portfolio Links
Personal Portfolio Website: infinitykkq.github.io/portfolio
GitHub Profile: github.com/Infinitykkq
itch.io Profile: infinity1212121.itch.io
🛠️ Technology Stack & Skills
Programming Languages: C# (.NET), JavaScript, HTML5, CSS3
Engines & Developer Tools: Unity 2D/3D, UI Toolkit / Canvas, Blender 3D, Git / GitHub, Post-Processing Stack
Software Architecture & Concepts: Object-Oriented Programming (OOP), Finite State Machines, Behavior Trees, LINQ, 2D Arrays & Data Structures
Spoken Languages: German, English, Russian
💼 Freelance Services & Offerings
Gameplay Scripting: C# development for player movement controls, combat mechanics, interaction logic, and physics systems.
AI & Logic Systems: Custom enemy AI built with Behavior Trees, patrol states, field-of-view detection, and combat loops.
UI/UX & Canvas: Game menus, HUDs, inventory layouts, and settings screens using UI Toolkit and Canvas.
Web & Tooling: C# console applications, data processing scripts, and responsive web portfolios.
📂 Key Projects & Showcase
1. Oathbound (Dark Fantasy Action RPG Prototype)
Genre & Style: 3D Action RPG in a PSX retro aesthetic exploring themes of loss and PTSD[cite: 1, 6].
Technologies: Unity 3D, C#, Blender.
Key Features: Features a modular parry and combo combat system with precise timing windows, light/heavy attacks, and dodge roll mechanics. Includes custom enemy AI driven by Behavior Trees for patrolling, field-of-view detection, and multi-phase attack patterns, alongside a modular dialogue system for branching NPC interactions.
2. Before The Last Breath (Psychological Horror Adventure)
Platform: Published on itch.io.
Technologies: Unity 3D, C#, Post-Processing Stack.
Key Features: Utilizes state-driven environment logic that dynamically transforms room geometry and lighting based on player progress. Includes scripted cutscenes, interactive dialogue sequences, and performance optimizations (Update v1.0.2).
3. 2048 Puzzle Challenge (Algorithmic Grid Game)
Platform: Published on itch.io.
Technologies: Unity 2D, C#, UI Toolkit, PlayerPrefs.
Key Features: Built on a mathematical 2D-array matrix grid algorithm governing tile movement and merging behaviors. Implements a single-merge rule per move direction, supports cross-platform touch swipe and keyboard controls, and provides state persistence via PlayerPrefs.
4. Simple Neuron (Machine Learning Engine)
Type: Console Application / ML Engine from scratch.
Technologies: C#, .NET Core.
Key Features: An artificial single-neuron model constructed in pure C# without external libraries. Implements iterative weight training with error calculation and learning rate adjustments to convert kilometers to miles.
5. Additional Projects & Utilities
Geometry & Flappy Bit: Unity 2D arcade prototypes demonstrating precise jump physics, portal mode triggers, and game loop state management.
Grade Manager App: A C# console tool for managing student grades and computing minimum, maximum, and average statistics using LINQ queries.
Personal Developer Portfolio: A responsive web platform built with HTML5, CSS3, and JavaScript hosted on GitHub Pages.
Tags
Skills and abilities
Design & art
- 3D Modeling 17 USD for hour
- Business Card Design 17 USD for project
Programming
- Gaming Apps 23 USD for hour
- C# 23 USD for hour
- HTML & CSS 23 USD for hour