Anton Ostapov
Offer Anton work on your next project.
Rating
Skills and abilities
Portfolio
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Pawned in a Loop
Gaming Apps• A solo project in active development. The player manages a pawnshop in a time loop and resells cursed items.
• I apply a modular approach and design systems so that new content can be expanded without significant changes to the codebase.
• Implemented EventManager (based on C# Actions) for independent communication between game systems.
• Using the Flyweight pattern (ScriptableObjects) for optimized storage of the item database.
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#Unity #Unity3D #C#-Engineer #.NET #Photoshop/Figma/illustrator #Figma #Photoshop #UI/UX-designer #programming #GitHub #Windows
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Initial B. Carpathian Deliveries
Gaming Apps• Developed a game in a team with a 3D artist: fully responsible for the software part (Unity, C#), while my colleague worked on models and the map. The project was brought to a demo release.
• Implemented my own car physics system based on WheelCollider with support for controlled drifting.
• Programmed engine logic and flexible transmission settings (automatic/manual).
• Integrated VFX effects (smoke, tire tracks) and an audio system synchronized with speed and RPM directly through code.
… • Developed functional UI elements (dynamic tachometer, speedometer, etc.).
• You can also check out the YouTube page, Itch.io, and GitHub.
#Unity #Unity3D #C#-Engineer #vfx #.NET #cars #Photoshop/Figma/illustrator #Figma #Photoshop #UI/UX-designer #programming #GitHub #Windows