Profile

  • Projects 6
  • Rating 5.0
  • Rating 465
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Indicators

  • Last project: 8 months back
  • Collaboration with clients: 3
  • Projects involving arbitration: 1
  • Last visit: 5 months 14 days ago

CV

3D Prop / Hard-Surface Artist – game-ready assets • PBR • Blender & Substance

About me

I’m Danylo Tymofieiev. I build game-ready props and modular environment pieces for PC/mobile. Full pipeline: high/low, UV, bake, PBR, materials, LOD/collisions. Clean topology, calibrated texel density, stable FPS.
Experience: 20+ freelance models, 40+ assets for the fan project Neighbours from Hell 3D; Fly or Cry (Steam, in development).

How I can help

  • Prop modeling (realistic/stylized), environments and modular sets

  • UV/baking/PBR texturing, material setup, render previews

  • Optimization: LODs, collisions, polygon reduction without losing readability

How I hit the reference

  • Build a refboard, lock scale and key proportions

  • Side-by-side/overlay checks for silhouette and details

Tools

Blender • RizomUV • Substance 3D Painter • Marmoset Toolbag • Photoshop
(+ ZBrush, 3ds Max; Unity/Unreal — basic)

Communication

RU/UA — native • SK — B2 • EN — A2 (improving).  Online daily; open to long-term indie projects and one-off tasks.

Portfolio: https://www.artstation.com/danylostart
Case studies: NFH 3D — https://www.artstation.com/artwork/oJ1DQk • Grenade B-7 — https://www.artstation.com/artwork/DLoobE

Tags

3D modeling Hard Surface Modeling 3dmodels 3D models for games photorealistic rendering

Skills and abilities

Design & art