- "3D model reanimation". topology correction after CAD export, elimination of shading artifacts, preparation of engineering models for webGL/game-ready standards → UV-unwrapping and texturing → rigging (basic) → rendering TECHNICAL DETAILS 3D models are created based on references: photos, sketches, samples. mostly I use subdivision workflow ("good quad-topology"). The main editors which I'm using to make a models are Blender or Maya…
Autodesk Maya
56Video Editor, Motion Designer, Photo Editor, 3D Artist, Animator, and Compositor.I have over 4 years of experience.I’ve worked with many creators across various content types and am open to communication and consultations 24/7.My main goal is to sharpen my skills and expand my portfolio with vibrant, creative projects! Software I use: Adobe After Effects Adobe Premiere Pro Adobe Photoshop Adobe Illustrator Blender Autodesk Maya…
on photos, technical drawings, and sketches; • Visualization: Industrial plants (facility, oil refinery) and complexes at the design stage for architectural visualization albums and presentations; • Animation: High-fidelity animations demonstrating the operating principles of complex machinery; • Software Proficiency: Autodesk 3ds Max (V-Ray, Corona), tyFlow, RealFlow, Thinkbox Krakatoa; • Basic Knowledge: Autodesk Maya…