Bogdana Bondarchuk

Banners · 3D Modeling

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Wallpaper
39
Wallpaper
3D Modeling
3D wallpapers for phone developed in Blender. There is also animation. #Blender #Animation #3dmodels #3dmodeling #3ddesign
Character
89 USD
51
Character
3D Modeling
The character was developed for a competition. Made in Blender and has rigging. #Blender #3dmodels #character #characteranimation #3ddesign
Magic room
106
Magic room
3D Modeling
Animation and developed 3D room. You can familiarize yourself with the animation at the link. #Blender #3dprint #3dmodels #3dvisualization
Perfume
90
Perfume
3D Modeling
3D model and animation developed in Blender. The full animation can be viewed at the link. #Blender #3dmodels #3dvisualization #3dprint
3D model of a sword
166
3D model of a sword
3D Modeling
The model is made with sculpting elements, there is animation that you can view at the link #3dmodels #sword #Animation #Blender #3D-sculpting
Danilo Mozghovy

3D Modeling · 3D Modeling

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Kokushibo
71
Kokushibo
3D Modeling
I created a complete character pipeline for "Kokushibo" from the anime "Demon Slayer" In which programs I created the character: Sculpting the model was done in ZBrush Retopology from High Poly to Low Poly was done in Maya Creating the UV map in 3DS…
Black and white mask
98
Black and white mask
3D Modeling
I made this simple mask based on a reference from the internet. In which programs I created this mask: I sculpted the model in ZBrush. I did the High Poly to Low Poly retopology in Maya. I created the UV map in 3DS Max. I baked the textures in…
Danylo Zinkevych

3D Modeling · Gaming Apps

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Headline: 3D Artist & Technical Specialist | Stylized & Low-Poly ArtText:Hello! I am a 3D Artist and Technical Specialist at Static Twins Studio. We focus on creating high-quality game assets where visual style meets flawless technical execution. I specialize in Stylized 3D, ranging from mobile hits to complex indie projects.What I offer: Stylized Modeling (Blender): Crafting characters, environments, and props in Low-poly, Flat-shaded, or Hand-painted styles. Game-Ready Assets: A full production cycle including clean topology, optimized mesh, and efficient UV unwrapping. Technical…