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Stanislav — abbath  

3D Modeling · VR & AR Design

Ukraine Zaporizhzhia, Ukraine
10894
 130  0

standards → UV-unwrapping and texturing → rigging (basic) → rendering TECHNICAL DETAILS 3D models are created based on references: photos, sketches, samples. mostly I use subdivision workflow ("good quad-topology"). The main editors which I'm using to make a models are Blender or Maya; so I DO NOT work in 3D Max, Cinema 4D, Modo, etc. Also I'm using such tools as Keyshot, RizomUV, Substance Painter, Marmoset Toolbag





Animation · 3D Modeling

Ukraine Rovno, Ukraine
712
 11  0

…Rigging and Skinning; Retopology; Clean up motion capture; NFT creation; Rigid and Soft bodies simulations; VFX - fire, smoke, sand, water, snow, particles and cloth Photo- and video- editing; Create logo; Development of AR masks for Instagram, Facebook and Messenger; Tracking and compositing; Sound Design; Працюю в програмах: Blender (Cycles/Eevee) Substance Painter / Substance Sampler / Substance Designer; Marmoset Toolbag



3D Modeling

Ukraine Slavyansk, Ukraine
337
 5  0

(Steam, in development).How I can help Prop modeling (realistic/stylized), environments and modular sets UV/baking/PBR texturing, material setup, render previews Optimization: LODs, collisions, polygon reduction without losing readabilityHow I hit the reference Build a refboard, lock scale and key proportions Side-by-side/overlay checks for silhouette and detailsTools Blender • RizomUV • Substance 3D Painter • Marmoset Toolbag



3D Modeling · Gaming Apps

Ukraine Kharkiv, Ukraine
262

I am a 3D artist specializing in the creation of game props, hard-surface objects, and vehicle models. I have over 3 years of experience in 3D modeling and handle the entire workflow: high/low poly, retopology, UV unwrapping, baking, and texturing. Main tools: Blender, Substance Painter, Marmoset Toolbag