I specialise in 3D modelling. Characters, props, environments, weapons. Realistic style, semi-realism, casual. I work with Unity and Unreal Engine game engines: scene setup, lighting, working with shaders, and more.
UnrealEngine
27A self-motivated and detail-oriented aspiring UI/UX designer with a strong foundation in user-centered design principles. Passionate about creating intuitive, visually appealing interfaces that enhance the user experience. I am eager to learn, collaborate, and apply creative problem-solving skills to create effective digital solutions.
levels for FPS and TPS from the prototype on paper to full ready made level - Creating new gameplay - Encounters - Quests - Visual scripting (flow graph, blueprints) - Playtests - Level balancing - Level optimization - Bug fixing - Documentation - Comunication with other departments. Technologies & Tools: CryEngine 3.2: ViewPort, Landscape, FlowGraph, TrackView, Foliage, Lights Unity: ProBuilder, Terrain, Foliage, ViewPort Unreal Engine…