Budget: 21000 UAH Deadline: 7 days
Hello,
I am a developer in the AI/ML field. I can complete your project. Write to me, and we will discuss.
Input Data
• Receive photos or images (icons, ornaments, sketches) from the client/team.
• Check quality: contrast, background, detail.
AI Processing
• Use AI services (Reliefmod, Tripo, Meshy, Blender+MiDaS, others) to generate depth maps (Depth Map).
• Create a black and white version of the image for clear level recognition.
• Generate basic relief and convert it to STL.
Refinement in Special Software
• Refine the model in Blender / ArtCAM / Aspire / ZBrush:
– clean up noise,
– refine the relief of faces, halos, frames,
– add/deepen ornaments.
Testing and Export
• Check the STL file for readiness for CNC/laser milling.
• Prepare the final file in STL/OBJ formats.
• Maintain optimal sizes/depth of relief for different types of material (wood, acrylic, composite).
Work Result
• Clean STL file, suitable for direct use on the machine.
• Visualization (render) of the finished relief for preliminary approval.
Budget: 21000 UAH Deadline: 7 days
Hello,
I am a developer in the AI/ML field. I can complete your project. Write to me, and we will discuss.
Budget: 10000 UAH Deadline: 10 days
1) Understanding the task
Based on the provided images (icons, ornaments, sketches), a depth map is created, followed by a base relief, which is processed in specialized software (Blender/ArtCAM/Aspire/ZBrush) and prepared for production: topology is checked, technological constraints are verified, final STL/OBJ files and preview renders are created for approval.
2) Scope of work
Stage A — Input data and preprocessing
Receiving JPG/PNG/SVG/AI/PSD files and a brief (material, dimensions in mm, max depth, details preferences).
Quality check: contrast/background/noise/resolution; if necessary — conversion to black and white, light background cleaning.
Stage B — AI processing / Depth Map
Building the depth map: Reliefmod / Tripo / Meshy / (or locally Blender+MiDaS), selecting the optimal option.
Normalization of the height map (16-bit, linear/gamma), quantization of fine noise.
Stage C — Base relief + initial STL
Generation of bas-relief from the depth map, limiting maximum height (mm), scale in mm.
Initial decimation of polygons to working file size.
Stage D — Refinement in specialized software
Noise cleaning: removal of "garbage" geometry, smoothing (Laplacian/Surface), fixing normals.
CNC manufacturability: base plate (Solidify) 2–4 mm (or as per brief), absence of undercuts.
Clarification of faces/nimbuses/frames: local contour enhancement, soft bevels, leveling of planes.
Ornaments: adding/deepening (alphas/stamps or layout along curves), agreeing on the depth of grooves according to the diameter of the cutter.
Control of minimum width of elements (not less than D of the finishing cutter; recommended ≥1.5×D).
Stage E — Testing and export
QA of the mesh: manifold, absence of self-intersections/holes, normals facing outwards.
Selection of presets for material: wood/acrylic/composite (max depth, base, recommended stepover for finishing).
Export: STL (Binary) and OBJ (if necessary), scale 1:1 in mm.
Visualization: 2–3 renders (front, 3/4, close-ups of key areas).
3) Acceptance criteria
The model size in mm corresponds to the brief (W×H×max depth).
Mesh is manifold, normals facing outwards, without undercuts (for top milling).
Minimum base thickness ≥ agreed value (typically 2–4 mm).
Minimum width of details ≥ D of the cutter (preferably ≥1.5×D).
Files: model_mm.stl (+ model_mm.obj if necessary) and renders for approval.
Additionally: a short README with parameters (material, recommended diameter/stepover, Z-zero).
Please write to me for clarification of details on how this could be implemented.
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