Animation in Spine format
Animation of a fisherman in Spine format is required,
it has two states: "waiting" (calm state with fishing rod) and "fisher" (animation of pulling out a fish, short cycle).
It is necessary to implement logic for changing the appearance: separate layers for clothing, body parts, fishing rod, and other elements, so that their appearance (for example, textures or colors) can be changed without modifying the animation.
The output should include Spine JSON files, Atlas, and corresponding PNG images. The animation must be optimized for a game, using bones for further modification. The texture Atlas size is approximately 1024×256 pixels, similar to the existing example, but the final character size can be adjusted during game scaling.
The existing example of what needs to be redone is https://www.crazygames.com/game/fishing-io
Detailed design requirements will be provided separately.
Applications 2
-
2453 50 5 Good day!
I am a 2D artist and motion designer with 3.5 years of experience.
I work in Photoshop, Illustrator, and Figma. I animate in After Effects, Figma, and occasionally in Spine.
Portfolio:Behance
I suggest discussing the project in more detail in Personal Messages!
Write! I will be happy to help you with the implementation of your project!