BIM modeling (Unreal Engine 5) (Part 2)
We have a ready BIM model of the construction object. It needs to:
- "clean" (remove) small, inconspicuous details with a large number of polygons, retopologize (for proper texture mapping) and remesh (to reduce the number of polygons, and clean from their overlapping) details that will occupy a large space.
Work on textures.
Work on collision.
Work on lighting.
Unreal Engine 5
Prepare the model for use and demonstration in VR glasses
Current freelance projects in the category 3D Modeling
Creation of a 3D model for CNC in STL format
56 USD
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