Budget: 20000 UAH Deadline: 21 days
Hello. I am interested in the vacancy for creating a clothing package for a character. I have a full set of technical skills for quality execution of the technical task: I am proficient in Blender and Substance Painter, I create correct topology (organic/hard-surface) and optimal UV mapping.
I have experience working with the game pipeline and the ModelDoc toolkit. I specialize in quality skinning and Weight Painting: I guarantee correct deformation on the citizen.vmdl skeleton while adhering to the limit of 4 influences per vertex and no artifacts during running or crouching animations.
I provide a complete production cycle: from modeling to exporting configured .fbx and texture maps (Albedo, Normal DirectX, Roughness, Metalness, AO) taking into account the specifics of automatic .vtex compilation. I am ready to provide a portfolio with game assets.