Budget: 500 EUR Deadline: 3 days
Hello! I am ready to complete this project. I have extensive experience in developing various applications.
Need a developer who will create a high-quality copy of the game “Chicken Road 2” (in graphics and style), but with custom logic.
The main feature is that the player decides when the character (the chicken) gets hit by a car and when it crosses the road safely.
Looking for someone who can implement controls, physics, interface, and visuals that are as close to the original as possible, but without unnecessary details.
🔹 Requirements:
• Platform: Windows (PC)
• Controls: keyboard or mouse
• Graphics and animation in the style of Chicken Road 2
• Simple collision physics
• Menu: “Start”, “Retry”, “Exit”
• Ability to quickly change the character and car models
• Button or command: “Hit / Do not hit”
🔹 Example:
Crossy Road / Chicken Road 2, but with custom mechanics for manual event selection.
Budget: 500 EUR Deadline: 3 days
Hello! I am ready to complete this project. I have extensive experience in developing various applications.
Budget: 1111 EUR Deadline: 5 days
Good day. I am ready to take on the project, I have 5 years of experience in game development on Unity of various genres for different platforms. I also have a rich portfolio, among the projects there is a copy of a popular game, so I will handle your task. We will discuss the price and deadlines, feel free to write.
Budget: 700 EUR Deadline: 21 days
Hello. Did I understand you correctly that you want to turn the casino version of the game Chicken Road 2 into a full-fledged game (in every sense of the word)? Hence, the main feature of the game is that the player really needs to cross the road as a chicken to avoid being hit by a car, rather than everything being pre-calculated on the server, as in the casino version.
I would suggest choosing Godot as the game engine; it is not as well-tested as Unity, but it is open-source and you won't have to pay a percentage of the revenue in case you want to sell your game. Creating graphics and sounds will need to be delegated to other specialists, but I can take this on completely or help you draft a technical specification for them.
I would also note that you probably need not only to copy the game but also to ensure that the game ultimately plays well. This, in turn, is achieved through multiple playtesting, minor tweaks/changes, including balance adjustments, and so on, until the desired result is achieved. And in fact, this stage is the most uncertain in terms of time, and consequently in terms of budget. The budget and deadlines I set are approximate.
Budget: 500 EUR Deadline: 15 days
Hello. I am an experienced Unity developer, holding the position of Team Lead at a local game studio. I can easily help you with the project. Message me privately - we will discuss the details.
Budget: 500 EUR Deadline: 3 days
I did a similar project for this game, message me privately, I'll send you a video of how it works, maybe this is exactly it.
Budget: 499 EUR Deadline: 14 days
Good evening
I am a game developer on Unity
Examples of my work are in my profile
I have a couple of questions, let's discuss all the details in private messages
I set the price and deadlines conditionally
Budget: 700 EUR Deadline: 25 days
Hello!
Interesting project — I am well acquainted with similar mechanics and visual styles of games like Crossy Road / Chicken Road 2.
I have been working in Unity for 3 years, of which 2 years have been commercially, as a Unity developer and game designer. My main specialization is 2D platformers, but I also confidently create 3D levels and environments. I use ready-made assets and partially refine graphics in Photoshop when necessary to achieve the desired visual.
I can implement:
- control and physics with precise feedback,
- a simple, clean menu (“Start”, “Retry”, “Exit”),
- visuals and animations in the spirit of Chicken Road 2,
- a flexible character and vehicle replacement system,
- choice mechanics: “Hit / Don’t hit”.
In my portfolio on the page, you can see examples of my work — both in Unity and as a game designer.
I am ready to discuss details and show additional materials if necessary.
I would be happy to work on this game concept!
Description:We are looking for a team or an experienced full-stack developer to create an MVP platform for interactive games for a company — based on the Jackbox principle: the TV displays a shared screen, players connect with their smartphones via a browser using a QR code, without installing an app on their phone.What needs to be developed: TV application for Android TV / Google TV (web-first, in a native shell for Google Play) Web controller for smartphones (responsive page) Real-time backend (WebSocket, game rooms, states, scores, reconnections) Three games: a quiz with AI-generated questions on any topic in real-time (LLM API + moderation + cache + fallback), "draw and guess" (streaming drawing phone→TV), social game "Mirror" (players describe each other) Modular architecture of engines — new games should be added without reworking the core Content pack system (JSON) and full i18n: MVP in Ukrainian, then EN/ESOptional blocks (evaluated separately): monetization (Google Play Billing / payment system with recurring charges / electronic key system for distributors), localization EN+ES, browser version.There is a detailed specification (16 pages): architecture, states, event protocol, pack formats, acceptance criteria — we will send it to selected candidates.In your response, please indicate: experience with real-time/WebSocket (ideally — Colyseus or similar), experience with Android TV or smart TVs, examples of similar projects, estimated cost range and timelines for MVP, team composition.Budget and timelines — to be discussed after reviewing the specification. Payment will be staged based on results.
A performer is needed for Teardown who has experience with mods, Lua, and animations. There is a ready VOX character that needs to be animated and turned into a full-fledged boss. It should automatically attack the player every 5 seconds: shooting lasers from its eyes, launching rocket salvos, and punching in close combat. All attacks must be directed at the player and work smoothly. The VOX file is already prepared. I will send a detailed technical task, model, and examples of how it should look in private messages. In response, please write whether you have experience developing for Teardown, examples of your work (if any), as well as an estimated cost and timeline for completion.