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Making a Unity Platform

C#, Gaming Apps — incorrectly specified categories?
4 USD
Client's review of cooperation with Max Yasniskyi
Making a Unity Platform
4 USD
Everything OK
The work is done in time
All mistakes have been corrected.

5.0

Pedro Ganuchi

Pedro Ganuchi

Reciprocal Feedback
25 January 2020
Freelancer's review of cooperation with Pedro Ganuchi
Making a Unity Platform
4 USD
A great customer.
Always in contact.
I generally recommend!

5.0

Max Yasniskyi

Max Yasniskyi

Reciprocal Feedback
25 January 2020
Project translated automatically. Log in or register, to view the original Now there is a frame with Assets. The hero is jumping, he is dying from his enemies. You need to do the Mario 2D platform (curriculum) It is necessary for the hero to resurrect after death (SceneManager.LoadScene(0) - according to me, yes); The button “Start (start the game), Out (stop the game)” Moving enemies who die from a jump on the head and kill us if we touch them from the other side. Priority is given to freelancers with low rates, as the work is very simple and will not take much time.
Applications1
game.png (140KB)
Proposals 2
Max Yasniskyi

Max Yasniskyi

Winning proposal
7 0
  • Projects 6
  • Rating -
  • Rating 226

Budget: 200 UAH Deadline: 1 day

Hello to you.
I do it quickly and quality!
With respect to Max.
Let’s write, we’ll all discuss.

Copy 25 January 2020
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Current freelance projects in the category C#

Urgent

Animation of the main low-poly character with a weapon for a Unity third-person game

C# Gaming Apps
167 USD 12 proposals

It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.

17 July
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Client
Pedro Ganuchi
  • Pedro Ganuchi
  • Kyiv, Ukraine
  • Projects 2
  • Rating -
  • Rating 79
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Information
  • Published: 25 January 2020, 14:47
  • Views: 62
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Client
Pedro Ganuchi
  • Pedro Ganuchi
  • Kyiv, Ukraine
  • Projects 2
  • Rating -
  • Rating 79
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Information
  • Published: 25 January 2020, 14:47
  • Views: 62
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