I really liked the creative approach, initiative and professionalism.
If you could put 20/10 on the quality of the final product, this would be a more accurate description.
I sincerely recommend!
Budget: 800 UAH Deadline: 2 days
I am pleased to implement the project.
Final budget and deadlines after detailed discussion of the TZ project
The example:
HTTPS://issuu.com/jetpilot13/docs/290700_instruction_manual_excellenc
Budget: 400 UAH Deadline: 1 day
I can do it right now.
Examples of work in the portfolio and by reference.
Behance
Budget: 500 UAH Deadline: 1 day
Andrei Good Morning.
I’m going to give you a good instructions that even the child will get to know.
Budget: 600 UAH Deadline: 2 days
Good day ! I can make a bilateral instructions in two languages (Ukr/Ros), the files I will submit to the required files. Go back, I’m happy to help!
Budget: 500 UAH Deadline: 1 day
Hello to you. Interested in your project. There is no example of this work, but I promise that I will do everything quickly and qualityly. Go to turn. You will be satisfied with the result.
The portfolio:
Behance
The contacts:
by [email protected]
Viber : +380937095696
Telegram: +48576726019
Budget: 600 UAH Deadline: 3 days
Hello to Andrei!
I can follow your order according to the instructions.
There are questions about the project.
My portfolio is Freelancehunt
Go to the way!)
Андрій, а Ви будиночок пришлете, щоб роздивитися і розмлювати детально? Також цікавить, чи є у Вас ескізи деталей з усіма розмірами?
Вектор с деталями есть, детали в плоскости, со всеми размерами.
Инструкция сборки нужна схематическая, особого смысла в пересылке целого домика не вижу, фото будет достаточно.
Как без деталей написать инструкцию ? Возьмите две стенки и соедините полом, прикрепите крышу установить мебель и все готово? так
Hello! We are looking for a 3D artist to work on various tasks, primarily for gamedev. Please indicate your expected compensation for 1 working day.
We are looking for a 3D modeler to create character skins for an MTA project We need an experienced 3D modeler who can create approximately 100 high-quality skins for our Ukrainian MTA project. What needs to be done: creation or adaptation of character skins for MTA; optimization of models for proper functioning in the game; texture setup; checking that the skins do not have bugs, crashes, animation issues, or display problems; preferably, the models should be in the style of a modern Ukrainian RP project. Skins are needed for various categories: civilian characters; government structures; police; SBU; medics; military; criminal organizations; other unique characters for the project. Requirements: experience working with 3D models for GTA SA / MTA; understanding of DFF / TXD formats; ability to optimize models effectively; preferably have examples of previous work. Payment is discussed individually. Please provide examples of your work, an approximate price for 1 skin or for the entire scope of work, as well as deadlines for completion.
What needs to be done Create one CGI character (samurai) and prepare three scenes based on it: - Hero scene — the samurai raises his hand with a neon "ticket" from bottom to top, ~5–7 sec (60–90 frames). Glare on red neon elements. - "Structure" scene — the samurai nods his head up and down, head tilted to the shoulder, ~4–5 sec (60 frames). - Static render — the samurai sits on a red leather sofa (for the CTA block). What this is for The animations and render will be used on the website/landing — hero block with scroll-scrub and CTA section. The character should look premium, in dark/neon style. Submission formats - Animations: PNG/WebP sequence with transparent background (for scroll-scrub) + WebM (VP9 alpha) + HEVC alpha (for Safari) - Resolution: width 1200–1600 px. 60 fps is not required — the number of frames is important, not real-time smoothness - Static: PNG with alpha, 2x for retina - Project outputs (.blend / .c4d) are to be transferred to the client Requirements for the performer - Confident skill in character creation: modeling, texturing, simple rig (hand, head) - Lighting and rendering: Blender (Cycles) or Cinema 4D + Redshift/Octane - Ability to work with neon, emission, haze/fog - Fabric/clothing: simulation or sculpting of folds (Marvelous Designer is a big plus) - Portfolio should include photorealistic CGI characters or product renders in dark/neon style Criteria for successful results - The character looks photorealistic, without a "plastic" appearance - Animations are smooth, without artifacts on the transparent background - All file formats meet the specifications and open correctly - Outputs are transferred and organized (not in one pile) What to send in the response - Portfolio with similar works (characters, neon/dark style) - Assessment of timelines and costs - Software you work with
We are launching a series of DIY paper 3D animal figures — they are assembled without glue or tape, only precise cuts and connection locks. Each figure is a separate model with its own unfolding. I am attaching a style reference in the image (crane) — approximately the level of detail, stylization, and silhouette needed. Task: Model a 3D shape of an animal (stylized, not photorealistic) Develop an unfolding for printing on paper/cardboard Think through locks for assembly without glue Break the model into parts convenient for cutting Requirements for the performer: Experience in paper-craft / low-poly modeling Understanding of unfoldings for physical paper (not just 3D render) Portfolio with similar works — mandatory Budget: negotiable. In your response, please indicate your estimated cost for one model (3D development + unfolding + locks) — this will help us decide faster. In your response, please indicate immediately: Cost for 1 model Estimated completion time Link to portfolio with similar works Details and additional references will be provided in correspondence with those who respond.
I wish to create a 3D visualization of the room's interior to understand the comprehensive layout of the furniture and the overall picture after the renovation. I already have all the photos of the furniture elements; they need to be arranged in the space to give the room the appearance it should have after the renovation.