We are looking for a specialist to develop Playable for iGaming (slots / casino)
It is necessary to create several variants of interactive playable creatives (≈20 seconds), which will be used in (In-App networks, including Moloco).
Example of the game (reference for logic and UX):
Plinko (ball drop, multipliers, simple gameplay)
Important:
- We take mechanics + visual flow
- We make a simplified, fast, “hellish” version for advertising
What needs to be done:
- Develop Playable
- Duration: ~15–20 seconds of interaction
- Format: 16:9
- Structure:
- Playable
- Interactive (2-3 user actions)
- Final screen (CTA)
Requirements:
- Simple and clear mechanics (1 tap / 1 action)
- Fast loading (critical for in-app)
- Maximally “sticky” UX
- Animations (microeffects, feedback)
- Support:
- Moloco
- In-App networks
Scope of work:
- 2–5 playable creatives
- Long-term flow of tasks possible
Terms
- Payment for each playable (to be discussed)
How to respond:
Please send:- Examples of playable (mandatory)
- Experience with In-App networks (if any)
- Development time for 1 playable
- Cost per unit
I will attach one of the game references that needs to be created - Plinko.
(Buttons can be made non-clickable - only the start button should be green)
Applications 1
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📌Hello.👋
⭐️My name is Andrey.
⭐️My work experience: 12 years+
• ➡️I can show works specifically in the development of Casino/Slot
• 🎨Portfolio:Freelancehunt
• ✅Work rating on Behance (over 600,000 views)
• 💼More works here:Dribbble
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Hello, I have been working on a mobile game with Plinko mechanics for a casino client - 50K+ downloads, 12% conversion rate, average session time of 8 minutes.
I am curious if you plan to use the classic Plinko with one ball, or if there might be an option with multiple balls at the same time for more dynamics?
I suggest we get in touch, I will provide you with free technical consultation and we can create a development plan + I will tell you about my team!
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367 4 1 Hello! I am creating a light and "sticky" Plinko Playable in HTML5, fully optimized for the requirements of Moloco and In-App networks.
What I offer:
Gameplay: 2-3 quick throws with bright microeffects and an instant transition to the CTA.
Speed: Minimal weight for instant loading (critical for conversion).
Technologies: HTML5/Phaser with MRAID support.
…
Experience: I have experience working with In-App networks and understand the specifics of clicks.
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612 21 0 Hello. I can do your project. I have experience. Write to me and we will agree.
1. I will send an example in a private message.
2. 50-50.
3. 10 days.
4. 10,000 UAH.
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1047 11 1 Good day.
I can help with the development of Playables for iGaming, especially considering the Plinko mechanics. I have experience in developing games and interactive creatives for mobile platforms.
We plan to create 2-5 Playable creatives, approximately 15-20 seconds long, focusing on speed and an "aggressive" UX, similar to Plinko. I will develop an interactive experience with 2-3 actions, taking into account loading requirements and support for Moloco and other In-App networks.
I am ready to prepare a neat, optimized Playable, ready for launch and adapted to the 16:9 format, with an emphasis on a minimalist visual flow and attractive micro-animations.
I am ready to discuss the details and get started on the work.
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522 4 0 Hello!
I am a frontend developer with over 3 years of experience (React / JS / UI interactions). I am currently actively looking into playable creatives, as it is essentially the same frontend, but with more "game-like" logic and a UX focus.
I can quickly implement lightweight playables for In-App networks (including Moloco) with an emphasis on:
- extremely simple and "addictive" gameplay (1–3 actions)
- quick start and optimization for advertising
- animations / feedback / feeling of "game impact"
- final CTA screen for conversion
…
I work in a format of rapid iterations — I can create 1 playable in about 1–2 days (depending on the complexity of the logic and visuals).
💰 Estimated cost: $150 for 1 playable creative (basic level of complexity, like Plinko logic)
Regarding experience with playables, I currently do not have commercial cases, but I confidently handle similar interactive UI/animation tasks on the web and am ready to create a test creative to demonstrate my approach and quality.
If needed, I can quickly assemble a Plinko prototype as a demo.
I look forward to collaborating.
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672 5 1 Good day, write to me in private messages, we will discuss the details, I will do it as qualitatively as possible.
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69 Hello! 👋
I am developing playable creatives in HTML5 — single self-contained files that load quickly in any in-app networks, including Moloco.
How I work:
— The mechanics are implemented in pure HTML5/CSS/JS, without external dependencies — critical for in-app
— Format 16:9, duration 15–20 seconds, structure: hook → interactive (2–3 actions) → CTA
— Micro-animations, tactile feedback, "sticky" UX — all out of the box
— Plinko, slots, scratch cards, merge, tap games — I can implement any mechanics
…
Regarding your assignment:
I can create the Plinko mechanics in 3–5 working days: ball drop, multipliers, final screen with CTA. The buttons are non-clickable, only the start is active — understood.
Timeline: 3–5 working days for 1 creative
Cost: negotiable — message me privately, and I will provide a specific figure based on your volume (2–5 pieces + possible flow).
Examples of work and experience with in-app — I am ready to show in private.
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258 Good day! We have reviewed your project and are ready to develop a series of interactive playable creatives for In-App networks and Moloco, focusing on high CTR, attention retention, and fast loading. We have experience creating advertising HTML5/playable solutions with an engaging UX and strong first impression.
We propose to implement:
• 2–5 playable creatives based on Plinko mechanics
• Simplified and dynamic gameplay for advertising (15–20 seconds)
• Simple controls: 1 tap / quick start
• 2–3 user actions + final CTA screen
• Bright micro-animations, winning effects, visual dopamine feedback
• Optimization for quick launch in the In-App environment
… • Adaptation for Moloco and other advertising networks
Technologies:
• HTML5 / JavaScript / Phaser.js / GSAP
• Lottie / Spine (if necessary)
• Lightweight and fast asset structure for minimal weight
Timeline:
• 1 playable: 2–4 days depending on complexity
• A package of several creatives — step-by-step and quickly
We can discuss the cost for 1 playable after reviewing the reference and the exact scope of tasks.
We are ready to show relevant cases, suggest ideas for improving conversion, and take on a long-term flow of tasks.
Our website: https://benefit-it.net/
Sincerely, Benefit Studio
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265 Hello!
I have extensive experience in developing playable creatives for In-App networks, including simple game mechanics with high retention and CTR.
From a technical standpoint, I can implement several versions of playable types like Plinko: a lightweight HTML5/WebGL version with fast loading, simple mechanics (1-2 actions), animations and feedback, a final CTA screen, taking into account the requirements of Moloco and other In-App networks.
I suggest moving to private messages for a more detailed discussion of the technical specifications, deadlines, and costs.
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172 1 1 Good day. I am ready to complete this project; I have extensive experience in developing various applications.
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15075 32 0 1 Good day!
My name is Valentin, and I represent Arctic Web Agency. We are a team that specializes in creating modern and effective solutions for business. I can provide examples of our similar work in personal messages. We are ready to take your project to work!
Sincerely,
Arctic Web Team
Freelancehunt
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255 Good day, I have experience in similar projects, I will complete the provided work quickly and efficiently. Write to me privately to discuss the details.
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1860 21 0 Hello. From what is relevant, I have been involved in the development of full-fledged slots in igaming, using pixi.js and spine. However, I have not worked with playable games, just as I had not worked with slots in the past, but I quickly adapted. The scope of work seems small at first glance - just create a mega simplified, almost completely static screen with a game where you need to click 1-2 times, followed by a "win" screen and a button linking to an external resource. I cannot provide a price per unit for all games, considering that the games can vary greatly, and thus the scope of work, not to mention the unique requirements for each individual project. But for example, I would give a very rough price for a plinko game at 8000 UAH and a timeframe of 4 days, assuming this is the first project and in the future we will try to optimize both the timelines and the price for developing an average game.
But I also have questions for you. Is the game in the screenshot yours? Do you have access to its source code? Is there access to the design layout? Or is it just a screenshot from someone else's game that needs to be copied?
I also want to add that in this case, a designer will definitely be needed, and most likely an animator (for spine or a similar one, personally it doesn't matter to me which animation engine to use), if complex animations or effects are required.
And I also wanted to add regarding the requirement "16:9". For example, in the requirements from Moloco, which I just read for the first time, there is a requirement for full adaptability of screen formats, not just 16:9.
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