Budget: 2000 USD Deadline: 10 days
Здравствуйте!Выполню работу качественно и быстро,с учетом всех Ваших пожеланий.
Freelancehunt
Сеть салонов обуви Respect представлена в Украине с 2004 года и уже успела завоевать симпатии новых клиентов. Направление деятельности компании - розничная торговля женской и мужской обувью, сумками иаксессуарами. Лучшей оценкой работы компании является высокое доверие клиентов, что подтверждаетсянаградой «Бренд Года 2009».
Стиль Respect - это сочетание линий элегантности, удобства, моды и комфорта.
Наши конкуренты:
- Миратон http://www.miraton.ua/
- ESTRO http://www.estro.ua/
- Интертоп https://intertop.ua/
- Велфер http://welfare.ua/
Наши магазины находятся в ТРЦ и имеют определенную концепцию. Мы хотим изменить визуализацию внутри магазина. Сильные стороны бренда Респект: качество продаваемой продукции, сервисное обслуживание покупателей.
Изменением концепции мы хотим привлечь новых потенциальных покупателей
Она остается неизменной.
В визуализации можно использовать корпоративные цвета
Budget: 2000 USD Deadline: 10 days
Здравствуйте!Выполню работу качественно и быстро,с учетом всех Ваших пожеланий.
Freelancehunt
Budget: 1000 UAH Deadline: 14 days
Заинтерисована в исполнении Вашего проекта
Мое портфолио :
Behance
Моя почта:
[email protected]
Budget: 10 USD Deadline: 15 days
Готова виконати завдання.
Behance
Budget: 1000 UAH Deadline: 3 days
Готов обсудить.
We are looking for a 3D modeler to create character skins for an MTA project We need an experienced 3D modeler who can create approximately 100 high-quality skins for our Ukrainian MTA project. What needs to be done: creation or adaptation of character skins for MTA; optimization of models for proper functioning in the game; texture setup; checking that the skins do not have bugs, crashes, animation issues, or display problems; preferably, the models should be in the style of a modern Ukrainian RP project. Skins are needed for various categories: civilian characters; government structures; police; SBU; medics; military; criminal organizations; other unique characters for the project. Requirements: experience working with 3D models for GTA SA / MTA; understanding of DFF / TXD formats; ability to optimize models effectively; preferably have examples of previous work. Payment is discussed individually. Please provide examples of your work, an approximate price for 1 skin or for the entire scope of work, as well as deadlines for completion.
What needs to be done Create one CGI character (samurai) and prepare three scenes based on it: - Hero scene — the samurai raises his hand with a neon "ticket" from bottom to top, ~5–7 sec (60–90 frames). Glare on red neon elements. - "Structure" scene — the samurai nods his head up and down, head tilted to the shoulder, ~4–5 sec (60 frames). - Static render — the samurai sits on a red leather sofa (for the CTA block). What this is for The animations and render will be used on the website/landing — hero block with scroll-scrub and CTA section. The character should look premium, in dark/neon style. Submission formats - Animations: PNG/WebP sequence with transparent background (for scroll-scrub) + WebM (VP9 alpha) + HEVC alpha (for Safari) - Resolution: width 1200–1600 px. 60 fps is not required — the number of frames is important, not real-time smoothness - Static: PNG with alpha, 2x for retina - Project outputs (.blend / .c4d) are to be transferred to the client Requirements for the performer - Confident skill in character creation: modeling, texturing, simple rig (hand, head) - Lighting and rendering: Blender (Cycles) or Cinema 4D + Redshift/Octane - Ability to work with neon, emission, haze/fog - Fabric/clothing: simulation or sculpting of folds (Marvelous Designer is a big plus) - Portfolio should include photorealistic CGI characters or product renders in dark/neon style Criteria for successful results - The character looks photorealistic, without a "plastic" appearance - Animations are smooth, without artifacts on the transparent background - All file formats meet the specifications and open correctly - Outputs are transferred and organized (not in one pile) What to send in the response - Portfolio with similar works (characters, neon/dark style) - Assessment of timelines and costs - Software you work with
We are launching a series of DIY paper 3D animal figures — they are assembled without glue or tape, only precise cuts and connection locks. Each figure is a separate model with its own unfolding. I am attaching a style reference in the image (crane) — approximately the level of detail, stylization, and silhouette needed. Task: Model a 3D shape of an animal (stylized, not photorealistic) Develop an unfolding for printing on paper/cardboard Think through locks for assembly without glue Break the model into parts convenient for cutting Requirements for the performer: Experience in paper-craft / low-poly modeling Understanding of unfoldings for physical paper (not just 3D render) Portfolio with similar works — mandatory Budget: negotiable. In your response, please indicate your estimated cost for one model (3D development + unfolding + locks) — this will help us decide faster. In your response, please indicate immediately: Cost for 1 model Estimated completion time Link to portfolio with similar works Details and additional references will be provided in correspondence with those who respond.
I wish to create a 3D visualization of the room's interior to understand the comprehensive layout of the furniture and the overall picture after the renovation. I already have all the photos of the furniture elements; they need to be arranged in the space to give the room the appearance it should have after the renovation.
Modification of the STL model of the impeller for 3D printing (PETG)There is a ready STL model of a two-blade propeller for a jet ski SUP board. The geometry of the hub and the seat for the shaft are completely satisfactory, they do not need to be changed.What needs to be done:“Cut off” the old 2 blades from the existing hub.Design 3 new blades from scratch.The radial gap between the edge of the blades and the inner wall of the housing (nozzle) must be strictly 1.5 mm.Technical data for calculating angles and pitch:Motor: Brushless, KV\ 200 (diameter about 50 mm).Power supply: 42 V battery (BMS 60 A).Controller: VESC 75200 V2.The model must be optimized for FDM printing with PETG plastic (strong fillets at the junctions of the blades to the hub).