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  • Rating 185

Budget: 4000 UAH Deadline: 3 days

Good day!
I have practical experience in developing mods and plugins for Minecraft, specifically working with Forge and Java. I understand the principles of game mechanics, event handling, working with blocks, and server logic.
I have already implemented similar systems, including process automation (resource generation, area processing, timers, performance optimization). I can create a block mine with the necessary logic: resource selection, area checking, income generation over time, and balancing mechanics.
I guarantee:
clean and optimized code
stable operation on the server
the possibility of further expanding functionality
adherence to deadlines
I am ready to discuss the details and start working soon.

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  • Rating -
  • Rating 1 292

Budget: 4000 UAH Deadline: 3 days

Hello. I am engaged in the development of mods for Minecraft. I have already released several and I support their updates. I would be happy to take on a mod for a block mine for your server.

### Here are links to my profiles:

GitHub:

https://github.com/denmoth

CurseForge:

  • Projects 5
  • Rating 4.8
  • Rating 764

Budget: 4000 UAH Deadline: 3 days

Hello. The task is clear: a mod is needed for Forge 1.20.1 that will add a block mine that automatically extracts a selected resource within a specified radius, with passive resource generation over time depending on the number of blocks found around.

I can do this carefully and without putting extra load on the server. I would immediately consider the following points:

— selection of a specific resource for the "binding" of the mine;
— configuration of the search radius;
— logic for counting surrounding blocks and the generation formula;
— time/tick limitation to prevent the mod from causing lag;
— storage of the block state after server restart;
— convenient settings through config, so that the balance can be changed later without reworking the mod.

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  • Rating 168

Budget: 4000 UAH Deadline: 7 days

Hello. The task is clear, I have experience in development.
Work plan:
Creation of a custom block with BlockEntity.
Implementation of scanning radius logic and extraction.
Creation of GUI for settings.