Budget: 5000 UAH Deadline: 1 day
Некоторые мои работы можно посмотреть тут Behance
- Нужно разработать очень детализированную 3D модель тумбочки в Cinema 4D;
- Отрендерить 36 изображений (облет камерой по кургу с шагом в 10 градусов);
- Разрешения каждого изображения 4096х2160, контейнер PNG;
- Все размеры будут представлены, так же фото динамиков для подбора визуального сходства.
- В цене прошу включить сразу внимание к деталям! (подбор материалов, правильное направление волокон дерева, постановка света, отражение в стекле, и так далее), коммисию за работу через сейф.
- В конце работы Вы мне должны передать файл исходник и 36 рендеров;
- Приложенные файлы и есть то, над чем Вы будете работать.
Budget: 5000 UAH Deadline: 1 day
Некоторые мои работы можно посмотреть тут Behance
Budget: 2000 UAH Deadline: 4 days
Добрый день!
Готов взять проект. Опыт в Cinema 4D 10 лет.
Skype Olegautier
Budget: 1000 UAH Deadline: 1 day
Добрый день,
мы сможем выполнить ваш заказ, но для этого нужно получить ТЗ.
мы https://3dtec.com.ua занимаемся:
- 3д моделированием
- инженерными расчетами
- 3д печать (SLA технология)
примеры работ есть у нас на сайте - https://3dtec.com.ua/3d-modelirovanie/
Budget: 3000 UAH Deadline: 5 days
Выполню в 3D max. По срокам до недели. Цена 3000 гривен. Для начала работы пожалуйста обратитесь в Viber 0983535087 Сергей
Budget: 7500 UAH Deadline: 15 days
Евгений, здравствуйте.
3ds Max + V-ray + Ps.
Открыт к диалогу и готов начать работу.
Skype olegalexandekoval
Telegram https://t.me/kovaloleg
Viber +380984499934
Email: [email protected]
Budget: 7500 UAH Deadline: 15 days
Вопрос по срокам исполнения не уместен до тех пор пока у Вас нет готового ТЗ для
полного его изучения.
На сроки исполнения влияет множество факторов, начиная от моделинга, текстурирования, вплоть до неполного ТЗ.
Вы можете показать исходное задание, оно может быть не полным, но, как минимум,
чертежи и развертки объекта должны присутствовать.
Обширное портфолио по ссылке ниже:
Behance
Контакты:
Логин Skype: Ko3ak_ua1
[email protected]
Удачного Вам дня.
P.S. : Тестовые задания - бесплатно не выполняю.
Тумба должна быть точь в точь такой-же, но выглядеть намного реалистичнее, я правильно вас понимаю?
Short Brief for 3D Artist Need to create a universal low-poly ground based on the reference: A wide valley that is relatively flat in the center of the game area with gently raised edges. The surface should consist of large noticeable triangular polygons, without a too dense mesh. A single mesh is used for all biomes. Ice, water, toxic, and other variants are created by changing the material. In Unity, it should be possible to separately change: the main color of the ground; the color of shadows; the additional color of edges; the color and intensity of glow; the contrast between polygons. Ready export in FBX. At the output, it is desirable to receive: ground model; simple collider; universal material or Shader Graph; three examples of materials: ice, water, and purple. The main goal is to achieve a similar image to the reference, but with the color scheme of the entire ground easily changeable directly in Unity. only ground, bacteria or decor are not needed
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I run a custom candle business and am looking for a talented 3D designer / CAD modeler to help create functional and aesthetic custom details for our products. Specifically, I need a custom-fit wick holder (wick centering tool) designed to sit perfectly atop our unique, custom candle jars. The goal is to create a 3D model (STL/STEP format) that is fully optimized for 3D printing (FDM or SLA) so we can manufacture these tools for our production process.
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First render — a close-up of the entrance group to the building and the adjacent landscaping. Add people to make the scene more lively and attractive through quality lighting, greenery, flowers, and detailed textures. Second render — a general view of the courtyard with landscaping elements. Show adults and children relaxing in the area. Use bright sunlight to create a positive and optimistic atmosphere. Add beautiful decorative plants. If there are playgrounds or sports areas in the visualizations, use the same models as in the previous visualizations. General wishes: Create bright, rich, and expressive images. Maximize the perception of the renders through quality lighting. Add more decorative details, greenery, and landscaping elements. Make the visualizations as pleasant, lively, and presentable as possible. I will add the scene in private messages.